-
Multiple Registrant: V4CU...
Forum:
Last Post: Tony Paloma
Feb 26, 2025, 01:10 AM
» Replies: 0
» Views: 0 -
The Return of SourceOP 24...
Forum: SourceOP and Server News
Last Post: Skyrider
Jan 27, 2025, 03:33 AM
» Replies: 0
» Views: 719 -
Multiple Registrant: ruck...
Forum:
Last Post: Tony Paloma
Nov 24, 2023, 04:27 AM
» Replies: 0
» Views: 0 -
Multiple Registrant: Effe...
Forum:
Last Post: Tony Paloma
Nov 23, 2023, 07:59 AM
» Replies: 0
» Views: 0 -
Multiple Registrant: Ranx...
Forum:
Last Post: Tony Paloma
Nov 23, 2023, 02:10 AM
» Replies: 0
» Views: 0 -
Multiple Registrant: alec...
Forum:
Last Post: Tony Paloma
Oct 26, 2023, 10:18 PM
» Replies: 0
» Views: 0 -
Multiple Registrant: niki...
Forum:
Last Post: Tony Paloma
Oct 26, 2023, 12:48 AM
» Replies: 0
» Views: 0 -
Multiple Registrant: futu...
Forum:
Last Post: Tony Paloma
Oct 25, 2023, 11:32 PM
» Replies: 0
» Views: 0 -
Multiple Registrant: shre...
Forum:
Last Post: Tony Paloma
Oct 21, 2023, 06:19 AM
» Replies: 0
» Views: 0 -
Multiple Registrant: sele...
Forum:
Last Post: Tony Paloma
Oct 14, 2023, 12:11 AM
» Replies: 0
» Views: 0
- Forum posts:1,644,247
- Forum threads:168,694
- Members:63,876
- Latest member:Pablotogel

I'm new to this whole thing. Only been playing TF2 a little over a month. So is there a protocol for using a reserved spot. It just frustrates me when I can't get on when all the spots are full, and I see someone connected who has been there for 30 or more minutes with no score. So am I over-reacting or not famliar with the protocol?

I added a new server:
67.228.59.144:27015 SourceOP.com TF2 Pro Rotation [NO CRITS]
See news post:
http://www.sourceop.com/modules.php?name...=0&thold=0

Check out the front page for more info:
http://www.sourceop.com/modules.php?name...=0&thold=0

started playing on your servers a couple days ago under Bill's recommendation. Figured i would go ahead and register at the forums and introduce myself.
Basically i play on Goldrush and Valve Maps #2 and i am a career scout.
Nice to meet you all

Drunkenf00l, I've played on your servers since I purchased TF2 and have used mat_queue_mode 2 for a very long time(it's basically the only way my quad core can get a decent frame rate). Lately, however, I seem to be crashing within 30 seconds to 5 minutes after turning that command on. I thought it might have been one of the recent updates, but it's been happening since before the scout update and I've joined other 32 player servers with the command on and am able to play for multiple hours before experiencing a crash.
I suppose what I'm asking is if you've changed anything in the SourceOP plugin that might conflict with the already unstable mat_queue_mode 2? I really love the servers and don't want to be forced to quit playing due to whatever this issue is.

Currently taunt animations on servers are disabled to prevent server crashing right? It's nice to have spy back though!

No new forum posts... what to do?

None of the engie taunts work. They make the sound, but no dances.
Ok this time it is a simple thing that I just cannot "get".
I need to fill an array b[6] with random unique numbers 1-15. I can generate random numbers and everything just fine... I just cannot figure out a way to compare the generated number to the array already done to check if it is a duplicate. And of course if not a duplicate, put it in the array. Rinse and repeat.
Any ideas?

Hi, I was playing on the server yesterday, and had no idea the Spy class was disabled. So in my frustrated rage I kept trying to join it, and at the same time I was ranting to my brother, showing him how I cannot pick the spy class, so I got temp banned for it.
I pretty much only play on this server, and would like to request a ban lift. I'm sorry for any problems this may have caused. I had no idea that joinclass spam used to crash servers.