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Team Stack Problem
#41

neurotic Wrote:tl;dr

I like these ideas.
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#42

jwstohr Wrote:DF needs to have it kick people that piss around in spec waiting to join a stacked team. I have seen people idle in there for five or even 10 min.

This is the option I like, anything more is too much.

People should be able to play with a friend if they want.

More importantly from my POV, people should be able to get AWAY from someone on a team.

At the same time, if it takes more than a little bit, screw it, get in and play.


For valve maps, the stacking isn't too bad imo. The perception that stacking is bad is horrible though. I've heard teams bitch about stacking the entire map, all the while....winning?

Teams get rolled on maps, but it almost always seems to be more of a "8 SCOUTS!" "5 SPIES" "NO ENGIES" problem.

Well, that, and there seem to be a lot more bad medic habits floating around, and the team with 2-3 good meds pretty much always trounces the other team unless they have at least 1-2 good meds.
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#43

As much as I hate class limits, a two sniper limit for both teams and two spy limit for defense only would fix a bulk of the problem. You don't need five snipers on a team, which I've seen happen many times.
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#44

if you want to win dont join el matadors team
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#45

WombRaider Wrote:if you want to win dont join el matadors team

[Image: signature.jpg]
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#46

neurotic Wrote:As much as I hate class limits, a two sniper limit for both teams and two spy limit for defense only would fix a bulk of the problem. You don't need five snipers on a team, which I've seen happen many times.

This is probably only a temporary issue while the sniper/spy updates are releatively fresh. Within a another week or two, the classes should balance out, at least until the next update comes out.
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#47

WombRaider Wrote:if you want to win dont join el matadors team

again.
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#48

HaRiKaRi Wrote:Id like to see a votable scramble added, and the auto-kick after 60 seconds on spec or whatever.
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#49

nnm
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#50

Ok, there is an issue with one sided teams on the normal spawn 24/fort server. Good players who play long sessions tend to stay on longer and the opposing team gets ALOT of turnover in players. BUT usually the team getting steamrolled either:1-doesnt communicate 2-has severely unbalanced classes eg:6 snipers,5 scouts 3-rarely the team generally sucks

The solution is to work together as a team, listen to that naggy a%#hole who is desperately trying to orchestrate a plan and make sure your team has a good balance of medics/offence/defence/snipers/engies. To have a votescramble might be a good idea but regulars who donate might leave because of this. Also, regulars don't like stacked teams either and we try our best to balance the teams out by joining the shitty team. Seen as how a democracy usually works, maybe a votescramble is the best option, and maybe a buddy system.
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