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Sourceforts server crashes on startup with SourceOP
#1

I have disabled all other plugins but SourceOP still crashes my Linux Sourceforts server.
Console log without my server ip:
Code:
[SOURCEOP] SourceOP loading...
[SOURCEOP] Feature FEAT_CREDITS is enabled.
[SOURCEOP] Feature FEAT_ADMINCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_ENTCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_ADMINSAYCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_PLAYERSAYCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_KILLSOUNDS is enabled.
[SOURCEOP] Feature FEAT_MAPVOTE is enabled.
[SOURCEOP] Feature FEAT_CVARVOTE is enabled.
[SOURCEOP] Feature FEAT_REMOTE is enabled.
[SOURCEOP] Feature FEAT_HOOK is enabled.
[SOURCEOP] Feature FEAT_JETPACK is enabled.
[SOURCEOP] Feature FEAT_SNARK is enabled.
[SOURCEOP] Feature FEAT_RADIO is enabled.
[SOURCEOP] Feature FEAT_LUA is enabled.
[SOURCEOP] Linux MemPatcher opened /home/sf/sourceforts/bin/server_i486.so
[SOURCEOP] "Console<0><Console><Console>" ran patcher in "-1.000000" seconds.
[SOURCEOP] Parsing filelist.txt and generating CRCs...Done.
[SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
[SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] Guessing offset for m_Network.
[SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] "Console<0><Console><Console>" Loading Lua...
[SOURCEOP] lua: cannot open /home/sf/sourceforts/addons/SourceOP/lua/includes/init.lua: No such file or directory
[SOURCEOP] "Console<0><Console><Console>" loaded Lua in "-1.000000" seconds.
maxplayers set to 32
Unknown command "mani_reverse_admin_flags"
Unknown command "mani_reverse_immunity_flags"
Unknown command "es_load"
Unknown command "es_load"
maxplayers set to 20
Unknown command "port"
Network: IP (removed), mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "AnimatedTexture" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "TextureScroll" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "WaterLOD" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "AnimatedTexture" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "TextureScroll" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "WaterLOD" not found!
[SOURCEOP] Connecting to SourceOP.com ...
./srcds_run: line 344: 19802 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem


SourceOPErrors.log
Code:
[10/19/07 04:00:51 PM] Either ClearMultiDamage or ApplyMultiDamage was not found inside of the server dll.
[10/19/07 04:00:51 PM] RadiusDamage was not found inside of the server dll.
[10/19/07 04:00:51 PM] [SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
[10/19/07 04:00:51 PM] [SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] Guessing offset for m_Network.
[10/19/07 04:00:51 PM] [SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt
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#2

Wait a sec there IS a sop server for sf's?
~
omg :|...Smile...Big Grin...XD...>:| wait why didn't no-one tell me?...
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#3

King_of_Heaven Wrote:Wait a sec there IS a sop server for sf's?
~
omg :|...Smile...Big Grin...XD...>:| wait why didn't no-one tell me?...

Cause sourceop was ever tested for SourceForts.
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#4

Naquadria Wrote:
King_of_Heaven Wrote:Wait a sec there IS a sop server for sf's?
~
omg :|...Smile...Big Grin...XD...>:| wait why didn't no-one tell me?...

Cause sourceop was never tested for SourceForts.
quote edited.

it was never made for sourceforts

[Image: Larzsig.png]
[Image: larz61.png]
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#5

I never tested or configured SourceOP to work with SourceForts. Unless I do so, you will not be able to use SourceOP with SourceForts.
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#6

I thougt SourceForts is based on hl2mp?
I hope you get it working sometime. Sad

At least the car/airboat is now working on my dedicated server even without SouceOP loaded (at hugeflatmap and other).
Its very cool... Big Grin
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#7

Wait, for your server can people join your sever, like other people who join coz they want to and not becoz you asked them or is it only your friends?
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#8

Larz, it was made for ALL SOURCE MODS. hence the term "A SOURCE PLUGIN" last time I checked SOURCE-forts was a SOURCE mod.

/sarcasm
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#9

Yes, it was made for all source mods. To make it work, you would have to tweak the DF_funcoffs.txt and DF_funcsigs.txt files. However, as far as I know, I'm the only one who would knows how to do that correctly.
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#10

And you can't do that because you have no time?...
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