Posts: 729
Threads: 69
Joined: May 06, 2008
Most people have problems with scout because of the speed thing anyway. So now we make them faster?

That's like the night DF made all of us run at 10x speed on the custom map server as scouts.
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
Don't think it makes you run faster.
You just get a neat motion blur effect and you are impervious to hitscan weapons.
So get that lvl3 sg up or you're mostly fucked
Posts: 22
Threads: 3
Joined: Dec 09, 2008
I don't like how these new updates allow players to fuck with ubercharges.
Posts: 940
Threads: 24
Joined: Dec 12, 2008
i think the whole idea of a team supporting an uber to "protect" it makes sense. it also gives noobs like me a chance to run in and grab a kill or two in the confusion before i get blown up
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
noobs already have too many chances in this game
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
so we have a baseball, a weapon that makes him effective against sentries, next we need the stupid fucking god-weapon and we have all of the worst shit from the Scout Update steampowered douche-fest
/sarcasm
Posts: 1,215
Threads: 34
Joined: Nov 20, 2007
I like the looks of the blurred up map behind the scout.
http://www.teamfortress.com/scoutupdate/energydrink.htm
red vs blu payload race?
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
OmegaZero_Alpha Wrote:so we have a baseball, a weapon that makes him effective against sentries
what
Unless you're all alone as an engie, (team fortress), you shouldn't have any problem
1 pyro and problem solved
Posts: 283
Threads: 7
Joined: Dec 04, 2008
can pyro's reflect the baseball?
Posts: 1,215
Threads: 34
Joined: Nov 20, 2007
Probably. I can only see it being defined as a projectile weapon.