Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
Naquadria Wrote:Sop is easy to use...
I dno about that.....
Random Conversation Wrote:Some Noob Admin Wrote:ZOMG HOW DO I MAKE THE BARREL EXPLODE WHEN SOMEONE PICKS IT UP!!!1?
Drunken F00l Wrote:Type in console or bind a key to:
e_addoutput onplayerpickup !self,break;e_addoutput onplayerpickup !self,kill
Some Noob Admin Wrote:e_adoutput onplayerpikup self,break;e_adoutput onplayerpikup self,kill
It didn't work!!!
Drunken F00l Wrote:No, not only did you type it wrong, but you have to type it in console.
Some Noob Admin Wrote:??????
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The main "core" of SourceOP is easy to use.
Posts: 934
Threads: 67
Joined: Apr 24, 2006
for the record all that coding stuff isn't nesesaraly part of sourceOP
Posts: 1,460
Threads: 125
Joined: Jan 26, 2006
Drunken_F00l Wrote:Naquadria Wrote:Sop is easy to use...
I dno about that.....
Random Conversation Wrote:Some Noob Admin Wrote:ZOMG HOW DO I MAKE THE BARREL EXPLODE WHEN SOMEONE PICKS IT UP!!!1?
Drunken F00l Wrote:Type in console or bind a key to:
e_addoutput onplayerpickup !self,break;e_addoutput onplayerpickup !self,kill
Some Noob Admin Wrote:e_adoutput onplayerpikup self,break;e_adoutput onplayerpikup self,kill
It didn't work!!!
Drunken F00l Wrote:No, not only did you type it wrong, but you have to type it in console.
Some Noob Admin Wrote:??????
i think their needs to be a manual to tell everyone how to properly bind commands, and type console stuff etc...
To this day i still have problems inputing the simplest console commands
Posts: 4,891
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Joined: Jan 02, 2005
THere is a manual, its called a CLUE-BY-FOUR. and HOW IN THE HELL isnt the coding necissary for SourceOP? That is virtually all sourceOP is...
/sarcasm
Posts: 1,460
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Joined: Jan 26, 2006
OmegaZero_Alpha Wrote:THere is a manual, its called a CLUE-BY-FOUR. and HOW IN THE HELL isnt the coding necissary for SourceOP? That is virtually all sourceOP is...
oh in that case that manually needs to be advertised more, unless you were being sarcastic >_>
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Threads: 182
Joined: Dec 11, 2004
Retribution Wrote:for the record all that coding stuff isn't nesesaraly part of sourceOP
By coding, do you mean the stuff that I do or the stuff admins have to type in console and such?
Also, the reason for the admin access levels is simple. It makes since in binary.
For example level 1 is represented as:
0000 0001
2 is
0000 0010
4 is
0000 0100
etc...
So if I want an admin to have those three levels, i just put the bits together and get 7 (4+2+1):
0000 0111
Then when SourceOP checks to see if an admin has access to level 2 commands, it just checks that second bit to see if it is one or zero.
I understand that this is confusing for some, so thats one of the reasons I allowed the server owners to set admin permissions on a per command basis as well. Admins can deny or allow specific commands.
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the admin stuff, most of that is basic for the source engine and the hl2dm game