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Pyro ruined.
#21

Hell-met Wrote:Your view doesn't bob anymore when shot at.

HEY SNIPERS, ENJOY IT WHILE YOU CAN

Its a feature!

/sarcasm
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#22

I haven't tested it yet, but reflecting stickybombs probably make them mini-crit your own teammates

[Image: hell-met.jpg]
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#23

Wow, valve doesn't want us to use the flamethrower the proper way anymore. Airblast is the new pyro.
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#24

Pyro's not about fire all about air. He should have a tank filled with helium instead so he can kill people with slow brain cell deterioration. Also the heavy was underpowered but my favorite thing about what they did to him is it wasn't the problem. The problem was without a medic humping him or being close to semi mid range he was worthless and still has no way of getting over there quickly its a broken class that can't be fixed.
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#25

shit

[Image: hell-met.jpg]
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#26

I still think they should give him a new flamethrower that blocks hitscan weapons and lays oil slicks and that can be lit on fire with the flaregun so pyros can do EVERYTHING they aren't supposed to.

They can also give the scout a katana that blocks 100% of melee attacks and does increased damage to players.

Sniper can also get a jar of bees that stings shit and flies around in a stupid swarm and you have to sit there and tediously burn them or shoot them before you can move if they hit you.

Medic can get a zombie potion that revives player's corpses as bots.

engineer can get, fuck, some lazer gun that does something incredible and ruins the game.

While they are at it they should give the heavy rollerskates so you can keep going on one direction really fast while spinning your barrel.

I should be a valve dev with these ideas. If they are going to fuck the game up severely they might as well have the changes sound okay in theory.

/sarcasm
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#27

OmegaZero_Alpha Wrote:engineer can get, fuck, some lazer gun that does something incredible and ruins the game.

i laff

[Image: hell-met.jpg]
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#28

Also if you haven't played yet heavies are overpowered as hell now and approaching one as scout earns you a 180 and a faceful of lead because the rev time is something around 1 second maybe 2. They were deadly at close range before but just like the pyro lets make everything easier for the casuals.
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#29

heavy was always supposed to make you go "oh shit" since the beginning of the game

only today this actually happens

[Image: hell-met.jpg]
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#30

Hell-met Wrote:heavy was always supposed to make you go "oh shit" since the beginning of the game

only today this actually happens

They could have given him a bofors cannon that shot one-hit-kill shells at long range accurately and I would always go "OH SHIT".

Doesn't mean it is the best implementation.

/sarcasm
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