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Norrec Wrote:class balance in these games is impossible to obtain, you only have to create the illusion of it.
If by "these games" you are still talking about WoW and by "illusion" you mean "Hammer of justice and then 28000 damage explosion" then I agree completely.
Global cooldown might have fixed my 28000 damage explosion, though.
/sarcasm
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And this is why i'm waiting for the next update to screw things even worse so this can be team 4 dead 4tress 3.
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Snarf Wrote:And this is why i'm waiting for the next update to screw things even worse so this can be team 4 dead 4tress 3.
They should make a class that is offensive defensive and can heal at the same time, and do just as well at each task as other classes that are suited only fitted for that purpose.
Oh god, snarf, you got my warcraft hate all worked up now.
/sarcasm
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Snarf Wrote:You mean druid?
No, druids at least had to switch ANIMAL FORMS to change their role in a raid.
Paladins could just fly around in mismatched PVP gear and wreck everything everywhere.
/sarcasm
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OmegaZero_Alpha Wrote:Snarf Wrote:And this is why i'm waiting for the next update to screw things even worse so this can be team 4 dead 4tress 3.
They should make a class that is offensive defensive and can heal at the same time, and do just as well at each task as other classes that are suited only fitted for that purpose.
Oh god, snarf, you got my warcraft hate all worked up now.
but liek zomg u hav to farm teh gaerz 4 each spec othserwise ur other spellz r worthleses!
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Fwiw, I play almost exclusively on IR 2fort.
I don't play Pyro that often. I tend to switch between Huntsman during defence, Engineer if the team needs one and Scout during offence. I would tend to go Pyro to counter repeat-ubers via air blast and if the opposing team has large numbers inside our base. I am not hugely skilled with the Pyro, but I think I do all right and I'd like to believe I do more than W+M1.
I think this update is extremely harsh on Pyros... the FT is now one of the poorest weapons in the game. I understand that they wanted to promote the air blast as a useful tool and use that to promote a higher skill ceiling. However people don't enjoy feeling "forced" into being purely responsive.
I can see a lot of classes are going to dominate against the Pyro now. I wonder how the Pyro's new-found ineptitude will impact the wider game. I'm especially concerned that Demos and Soldiers - arguably the strongest classes in the game already - will benefit most from this change. Say what you like about the buffs to the airblast, but at medium to close range the limitations of human reaction times and network latency mean that the Pyro isn't going to be deflecting very much.
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And this change does what exactly?
If it's supposed to increase the pyro's effectiveness against soldiers and demos, it fails because the best way to kill those classes is with flames, not with hoping for a predictable rocket/nade to reflect (not to mention what happens if the soldier pulls out his shotgun).
If it's supposed to decrease the effectiveness of W+M1, then fucking learn to play because this was never very effective against a skilled player. I seriously have no idea what valve was trying to do here.
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glouch Wrote:And this change does what exactly?
If it's supposed to increase the pyro's effectiveness against soldiers and demos, it fails because the best way to kill those classes is with flames, not with hoping for a predictable rocket/nade to reflect (not to mention what happens if the soldier pulls out his shotgun).
If it's supposed to decrease the effectiveness of W+M1, then fucking learn to play because this was never very effective against a skilled player. I seriously have no idea what valve was trying to do here.
They were trying to make heavies more powerful and distract you by nerfing pyros again.
/sarcasm
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All they needed to MAYBE do to the FT was reduce crit damage just a little. This looks like what, the third or fourth completely untested patch to be released this year. Awesome.