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Festive music on map change
#21

Well I noticed that decompiling the maps seems to work pretty well until you compile it. Lots of odities.

Here's one I sent to Hell-met:
Looks fine here
http://www.sourceop.com/hell-met/dustbowl_hammer.jpg
But somehow the clip brush is blocking lighting
http://www.sourceop.com/hell-met/dustbowl_compiled.jpg
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#22

How about a mod that gives everyone a scarf, Santa hat, and plays Christmas music at the end/beginning of each round.
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#23

Oh my god, somebody make me a santa hat model.
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#24

http://www.fpsbanana.com/skins/34880

Replaces birthdaymode.

[Image: hell-met.jpg]
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#25

if only you could force players to use models...

/sarcasm
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#26

tf_birthdaymode 1

noob

[Image: hell-met.jpg]
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#27

Biggs Wrote:
Zeitgeist Wrote:what is a "load time?"
The amount of time it takes you to load the next map during map change.

it was a joke because my rig exhibits no noticeable load times.



also, yay holiday models!

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#28

The model looks pretty good. I don't know if I'll use it or not. You know, the whole "no downloads" thing.

I don't want to make it optional either otherwise people will probably see big ERROR hats.


Also, Zeitgeist, I got your joke, don't worry. Don't I load faster than you though? Tongue
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#29

Hell-met Wrote:tf_birthdaymode 1

noob

that is hardly what I am talking about.

/sarcasm
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#30

Flew right over my head. :lol:
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