Aug 17, 2009, 02:11 PM
...that TF2 devs actually read these threads, whats' on everyone's wishlist for the next big class update? So lets see, we have 3 classes left to do right? Souljah, demo and engie. These would be my personal suggestions and or picks:
Soldier) Rockets that could be guided. -15 direct hit damage, +10 splash, slower firing and velocity, shooter stationary whilst guiding. Maybe some kind of shovel mod I dunno.
Demo) Prox stickies, -5 damage 4 out at a time. No team detonation however self detonation allowable for easy sticky jumps.
Engie) Level 4 gun that can be path'ed with a simple straight line back\forth walking. Also, much like a old TF spinoff UnrealFortress, a couple of the classes should be able to upgrade the gun. IE: spy can upgrade it to spy check, etc. And finally, DOORS! 3 levels of "doors", wood, wood reinforced and steel. Doors open and close for team members only OR spies, plus spy can "lock" door with sapper so it no longer opens for the enemy team. I realize this last thing would probably require too many alterations to the maps and what not to be workable, however imagine the new team-based dynamics this would create!
Soldier) Rockets that could be guided. -15 direct hit damage, +10 splash, slower firing and velocity, shooter stationary whilst guiding. Maybe some kind of shovel mod I dunno.
Demo) Prox stickies, -5 damage 4 out at a time. No team detonation however self detonation allowable for easy sticky jumps.
Engie) Level 4 gun that can be path'ed with a simple straight line back\forth walking. Also, much like a old TF spinoff UnrealFortress, a couple of the classes should be able to upgrade the gun. IE: spy can upgrade it to spy check, etc. And finally, DOORS! 3 levels of "doors", wood, wood reinforced and steel. Doors open and close for team members only OR spies, plus spy can "lock" door with sapper so it no longer opens for the enemy team. I realize this last thing would probably require too many alterations to the maps and what not to be workable, however imagine the new team-based dynamics this would create!