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Even though I doubt...
#1

...that TF2 devs actually read these threads, whats' on everyone's wishlist for the next big class update? So lets see, we have 3 classes left to do right? Souljah, demo and engie. These would be my personal suggestions and or picks:

Soldier) Rockets that could be guided. -15 direct hit damage, +10 splash, slower firing and velocity, shooter stationary whilst guiding. Maybe some kind of shovel mod I dunno.

Demo) Prox stickies, -5 damage 4 out at a time. No team detonation however self detonation allowable for easy sticky jumps.

Engie) Level 4 gun that can be path'ed with a simple straight line back\forth walking. Also, much like a old TF spinoff UnrealFortress, a couple of the classes should be able to upgrade the gun. IE: spy can upgrade it to spy check, etc. And finally, DOORS! 3 levels of "doors", wood, wood reinforced and steel. Doors open and close for team members only OR spies, plus spy can "lock" door with sapper so it no longer opens for the enemy team. I realize this last thing would probably require too many alterations to the maps and what not to be workable, however imagine the new team-based dynamics this would create!
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#2

Your chances of your thread getting read by TF2 developers are improved on a site actually maintained by the same company they work for. Try the Steam Powered User Forums.
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#3

...this was more aimed at the sourceop folks. The folks at valve aren't too hip to having the end user dictate which was their game is going (unless of course the suggestion just make sense or they actually ask for input). I'm just curious as to what direction the not-so-average joe would like to see the game go.

I dont know if you remember and\or played MegaTF... That was a game that really had a good future that IMHO was destroyed by user input. I mean cmon now, toasters that the snipers could throw into the water to electrocute the people trying to swim out of headshot harms way. hehe
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#4

druken foul you are such an asshole

[Image: hell-met.jpg]
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#5

don't fuck with soldier
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