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Joined: May 22, 2009
hyden Wrote:I once thought I was a bright guy...until I found myself sitting here staring at that box...unable to determine its purpose or reference...
It plagues me...I must understand the box!~
Side note: I play rotation to get away from 2fort...and it gets skipped 99.8% of the time anyway.....
open box...?
brown box...?
I dont get it....
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Joined: Sep 28, 2008
its an empty box.
Zerogeist - Medic -
TF2Items.com
67.228.59.145:27015 [Valve Maps #1]
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Maybe Crate should weigh in with an opinion.
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Perhaps it means to think outside of the box?
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Joined: Sep 09, 2008
No, you put your junk in a box.
Then you give her the box.
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Drunken_F00l Wrote:A wise man once told me, "Nothing can fix 2fort."
this. turtle map has a shell.
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Joined: Oct 02, 2009
Nothing is wrong with 2fort. It's a CTF map. It's designed for tactics and most teams fail miserably at it. HOWEVER, when a team gets it together and starts communicating, usually only happens around evening times for me, there is no turtle that can stop joo. The only people who complain about it, are those who've had bad experiences with suck ass teams. And that only one person can't win that map, which makes all the NORMAL regs like hell-met and such QQ.
That is all.
DISCLAIMER: This is all in my opinion and subject for debate. And most of this can be attributed to the other maps as well.
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The only way you can fix 2fort is if you make it like Turbine.
![[Image: dragonk.png]](http://img357.imageshack.us/img357/8936/dragonk.png)
You make my heart feel super happy!
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And by "make it like" you mean "change map to?"