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2fort suggestion - Printable Version

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2fort suggestion - Frankster - Sep 28, 2009

Here's something that I think ruins the 2fort server sometimes...

A team is up in round wins and there's an hour left... they all turtle and win... Why don't we just do a map restart after each win?

Build a rule that makes it not reset if the last round was < 20 minutes or something.

The reason is im tired of wasting 90 minutes to a turtling team only to lose. Especially when my team was already losing when i joined.

Discuss


2fort suggestion - whitefox - Sep 28, 2009

ahahaha ahaha haha ha aww man















aaaaaaaaaaaahahahahahahahahahahah


2fort suggestion - Tanked - Sep 28, 2009

Don't play 2 fort. All of your problems will be solved!


2fort suggestion - Frankster - Sep 28, 2009

i was not expecting that. lol.

So anyone actually playing this server have an opinion?


2fort suggestion - Drunken F00l - Sep 28, 2009

A wise man once told me, "Nothing can fix 2fort."


2fort suggestion - hyden - Sep 28, 2009

The only solution is 8 medics and 8 pyros with 8 ubers...then they wont turtle anymore...


2fort suggestion - Butane - Sep 30, 2009

Drunken_F00l Wrote:A wise man once told me, "Nothing can fix 2fort."
ppl always bashing my fave maps... 2fort, junction, and hydro!


2fort suggestion - Half-Duplex - Sep 30, 2009

You already have a 24 hour 2fort. Get rid of it in the rotation....PLEASE. Replace it with Pipeline, that map pwns.


2fort suggestion - Hell-met - Sep 30, 2009

Half-Duplex Wrote:You already have a 24 hour 2fort. Get rid of it in the rotation....PLEASE. Replace it with Pipeline, that map pwns.

[Image: empty_box.jpg]


2fort suggestion - hyden - Sep 30, 2009

I once thought I was a bright guy...until I found myself sitting here staring at that box...unable to determine its purpose or reference...

It plagues me...I must understand the box!~

Side note: I play rotation to get away from 2fort...and it gets skipped 99.8% of the time anyway.....