2fort suggestion - Printable Version
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/2fort-suggestion-thread)
2fort suggestion -
Frankster - Sep 28, 2009
Here's something that I think ruins the 2fort server sometimes...
A team is up in round wins and there's an hour left... they all turtle and win... Why don't we just do a map restart after each win?
Build a rule that makes it not reset if the last round was < 20 minutes or something.
The reason is im tired of wasting 90 minutes to a turtling team only to lose. Especially when my team was already losing when i joined.
Discuss
2fort suggestion -
whitefox - Sep 28, 2009
ahahaha ahaha haha ha aww man
aaaaaaaaaaaahahahahahahahahahahah
2fort suggestion -
Tanked - Sep 28, 2009
Don't play 2 fort. All of your problems will be solved!
2fort suggestion -
Frankster - Sep 28, 2009
i was not expecting that. lol.
So anyone actually playing this server have an opinion?
2fort suggestion -
Drunken F00l - Sep 28, 2009
A wise man once told me, "Nothing can fix 2fort."
2fort suggestion -
hyden - Sep 28, 2009
The only solution is 8 medics and 8 pyros with 8 ubers...then they wont turtle anymore...
2fort suggestion -
Butane - Sep 30, 2009
Drunken_F00l Wrote:A wise man once told me, "Nothing can fix 2fort."
ppl always bashing my fave maps... 2fort, junction, and hydro!
2fort suggestion -
Half-Duplex - Sep 30, 2009
You already have a 24 hour 2fort. Get rid of it in the rotation....PLEASE. Replace it with Pipeline, that map pwns.
2fort suggestion -
Hell-met - Sep 30, 2009
Half-Duplex Wrote:You already have a 24 hour 2fort. Get rid of it in the rotation....PLEASE. Replace it with Pipeline, that map pwns.
2fort suggestion -
hyden - Sep 30, 2009
I once thought I was a bright guy...until I found myself sitting here staring at that box...unable to determine its purpose or reference...
It plagues me...I must understand the box!~
Side note: I play rotation to get away from 2fort...and it gets skipped 99.8% of the time anyway.....