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		Make a turret on gmod to simulate the effect.
	
	
	
I was a commando you know.
	
	
	
 
 
	
	
	
		
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		It's not for heavy minigun. Read the cvar description. It's for weapons that shoot multiple pellets with one shot.
	
	
	
	
	
	
 
 
	
	
	
		
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		I thought the minigun did.
	
	
	
/sarcasm
	
	
	
 
 
	
	
	
		
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		Not exactly OZA. AFAIK that cvar really does onlly affect the soldier/heavy/engie/pyro shotties and the scattergun/FAN.
	
	
	
	
	
	
 
 
	
	
	
		
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		Wait, is that a client side or server side cvar?  I can't imagine this would be client side.  Is this enabled on any of these servers?
	
	
	
	
	
	
 
 
	
	
	
		
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		GUYS YOU'RE DISTRACTING FROM THE ISSUE.
We have to get damage spread removed.
	
	
	
	
	
	
 
 
	
	
	
		
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		CueBee Wrote:Not exactly OZA. AFAIK that cvar really does onlly affect the soldier/heavy/engie/pyro shotties and the scattergun/FAN.
Well I knew that acts exactly like a shotgun when it is firing because they were too lazy (or something) to make it just fire bullets really fast.
Actually I never got a real reason for why it doesn't just shoot individual rounds.
	
 
	
	
/sarcasm
	
	
	
 
 
	
	
	
		
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		Yeah it is kinda silly given the function of a real minigun.
	
	
	
	
	
	
 
 
	
	
	
		
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		OmegaZero_Alpha Wrote:CueBee Wrote:Not exactly OZA. AFAIK that cvar really does onlly affect the soldier/heavy/engie/pyro shotties and the scattergun/FAN.
Well I knew that acts exactly like a shotgun when it is firing because they were too lazy (or something) to make it just fire bullets really fast.
Actually I never got a real reason for why it doesn't just shoot individual rounds.
if the miniguns in teamfortress were as accurate and deadly as in real-life, heavy would be able to snipe people accross the map and kill them within a second
	
 
	
	
	
	
	
 
 
	
	
	
		
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		Im not talking about the accuracy. I am talking about why it fires six bullets instantly instead just shooting really really fast.
	
	
	
/sarcasm