Aug 11, 2008, 09:54 PM
Well, the game has no way to tell how many people are attempting to connect the moment a slot opens up. All it knows is when there is a slot - it will attempt to connect you. It takes a few moments for a client to connect to a server, so I don't really have a hard time imagining that several potential clients would attempt to connect at the same time.
Sure, it'd be nice if it took other people into account and perhaps made a queue system of some sorts, but I think the Source OP servers are unique in the amount of traffic they receive. I doubt Valve feels like it's important enough to work on.
Sure, it'd be nice if it took other people into account and perhaps made a queue system of some sorts, but I think the Source OP servers are unique in the amount of traffic they receive. I doubt Valve feels like it's important enough to work on.