Jun 26, 2008, 01:34 PM
paw Wrote:Of course I agree also, and it's a lot more fun when you'r sticking with a friend, but there is also the problem where a bunch of medics stick on 1 person (every seen 3 medics on 1 heavy? lol).
Of course I think people should be rewarded if both they and their friend are skilled and they do medic+something duo, but I think people need to be rewarded for doing the team based "bitchwork" like healing all the people who are lobbing grenades/rockets toward the 3rd cap point in dustbowl, then retreating to get healed up.
So I'm saying, reduce points for assist, and give points for people in need. This will also encourage the "uber duos" to take a break, heal people who need to be healed, THEN make their push, instead of just waiting til they get uber and ignoring everyone else.
I agree. If anyone notices the way I play, i always make sure everyone is healed to 150% of their normal health all the time and always give my uber to someone who can actually do something with it. I agree with giving more points for healing and yes actually giving a percentage for assists instead of a standard 4 points. So some kills can even be 1 or 2 points but if it's Mr. Balls or someone else that is killed by the player being healed then it should be more than the standard 4 points.