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adjust hlstats, reduce stat whoring, increase game fun - Printable Version

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+--- Thread: adjust hlstats, reduce stat whoring, increase game fun (/adjust-hlstats-reduce-stat-whoring-increase-game-fun-thread)

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adjust hlstats, reduce stat whoring, increase game fun - paw - Jun 26, 2008

I enjoy hlstats, it adds another dimension to the game. I think the point values need to be adjusted to decrease conservative playing. I realize some of these may be impossible without modding the game... Here are my suggestions:

30 points for a cap makes no sense because 99% of the time the people capping had nothing to do with clearing the point. (Reduce to 10 pts).

Killing a level 3 sentry gun should be worth a lot more (25 pts) than killing a level 1 sentry gun (5pts).

Medic assists should adjust based on points of person killed (not just standard 4 points per assist)

Medics should get small amount of points for healing people in need (a lot of the time a medic will be in first place but not earn any points because they're not getting assists)

25 point penalty needs to be eliminated. It's just too much of a penalty and this is what makes people play conservatively. Reduce max penalty to 15 (but keep max points at 25 for kills).

Increase bonus points for picking up intelligence (15 pts) and don't make the player lose points unless they INTENTIONALLY drop it (not if they're killed while returning it). This will motivate players to go for the intel more.

Increase points for backstabs. Right now it's a 1.0 modifier... it should be 2 or 2.5

Increase points for headshots. Right now it's a 1.0 modifier... it should be 1.2 or 1.4

What do you think?


adjust hlstats, reduce stat whoring, increase game fun - Fides - Jun 26, 2008

paw Wrote:30 points for a cap makes no sense because 99% of the time the people capping had nothing to do with clearing the point. (Reduce to 10 pts).

Disagree. Capping a point is a huge thing in any CP game and should be awarded as such.

Quote:Killing a level 3 sentry gun should be worth a lot more (25 pts) than killing a level 1 sentry gun (5pts).

Agreed to an extent. 25 seems a lot for a level 3 though. Perhaps a 5/10/15 rule?

Quote:Medic assists should adjust based on points of person killed (not just standard 4 points per assist)

Somewhat agreed. A slight boost would be okay, but I could do with or without a boost honestly.

Quote:Medics should get small amount of points for healing people in need (a lot of the time a medic will be in first place but not earn any points because they're not getting assists)

I kinda like the idea. X healing -> Y points?

Quote:25 point penalty needs to be eliminated. It's just too much of a penalty and this is what makes people play conservatively. Reduce max penalty to 15 (but keep max points at 25 for kills).

Can't really disagree with this. I hate losing 25 points over and over to people who come into the server once or twice. 15 might be a nasty drop though... don't want there to be too many points flying around, really.

Quote:Increase bonus points for picking up intelligence (15 pts) and don't make the player lose points unless they INTENTIONALLY drop it (not if they're killed while returning it). This will motivate players to go for the intel more.

Agreed.

Quote:Increase points for backstabs. Right now it's a 1.0 modifier... it should be 2 or 2.5

Agreed, even if I *really* hate spies.

Quote:Increase points for headshots. Right now it's a 1.0 modifier... it should be 1.2 or 1.4

Agreed.


adjust hlstats, reduce stat whoring, increase game fun - -LMA- - Jun 26, 2008

Agreed with the medic assists. I hate always getting a simple 4 points when the assists sometimes are worth alot more when healing someone you know can take out the other teams top player(s).


adjust hlstats, reduce stat whoring, increase game fun - paw - Jun 26, 2008

I think medics should get maybe 50-75% the amount of points the killer gets.

I think for medics, they should be rewarded more for healing people in need than getting assists. This will reduce the "stick on sergeant balls syndrome"


adjust hlstats, reduce stat whoring, increase game fun - Retribution - Jun 26, 2008

um i like it as is for medic, as medic you don't do much work, you just hide and heal, i think the current is even to generous


adjust hlstats, reduce stat whoring, increase game fun - paw - Jun 26, 2008

Heh... not quite. People don't play medic correctly, they stick to one player they know is good, when they should be helping their entire team out. The point is, medics aren't awarded points based on doing things that help their team, they are being awarded points for helping 1 player.

My suggestion is to reduce the amount of points they get per assist (when you are high skill you only get 3 points per kill, but 4 points per assist). I'm saying it should scale based on the level of the opponent for an overall REDUCTION of assist points but an inrease in doing things that will help the team, like assisting killing sentries, or healing players in need.


adjust hlstats, reduce stat whoring, increase game fun - Retribution - Jun 26, 2008

yeah thats what i want, like 2 ponits for an assist, i mean medics already get insane amounts of assists as is


adjust hlstats, reduce stat whoring, increase game fun - Kaylee - Jun 26, 2008

paw Wrote:Heh... not quite. People don't play medic correctly, they stick to one player they know is good, when they should be helping their entire team out.

Well here we have a philosophical difference. I have a lot of time logged on medic and on tf2 in general and I say a medic is three times as useful attached to the team's best player than wandering around healing everyone. Not just for points, but for winning as well.


adjust hlstats, reduce stat whoring, increase game fun - paw - Jun 26, 2008

Of course I agree also, and it's a lot more fun when you'r sticking with a friend, but there is also the problem where a bunch of medics stick on 1 person (every seen 3 medics on 1 heavy? lol).

Of course I think people should be rewarded if both they and their friend are skilled and they do medic+something duo, but I think people need to be rewarded for doing the team based "bitchwork" like healing all the people who are lobbing grenades/rockets toward the 3rd cap point in dustbowl, then retreating to get healed up.

So I'm saying, reduce points for assist, and give points for people in need. This will also encourage the "uber duos" to take a break, heal people who need to be healed, THEN make their push, instead of just waiting til they get uber and ignoring everyone else.


adjust hlstats, reduce stat whoring, increase game fun - nerverot - Jun 26, 2008

Retribution Wrote:um i like it as is for medic, as medic you don't do much work, you just hide and heal, i think the current is even to generous

paw Wrote:Heh... not quite. People don't play medic correctly, they stick to one player they know is good, when they should be helping their entire team out.

Ya, I've got to disagree. Having a medic float is great and really helps the team. But having a medic who doesn't know how (or when) to team with an offensive player is a nightmare.

A good medic needs to know where their skill can help the team the most, just like a good soldier, heavy or demo.

And as a player who started out med/eng (I like to learn the ropes doing support) a good medic should able to dodge and heal and if they spend a lot of time hiding they simply need more practice. I don't med to out live my soldier or demo, I try to get them where they need to be as best I can. If I help anyone else along the way that's just bonus. No promises. (: