Jul 01, 2010, 01:01 AM
Unfortunately some aspects of the net_graph don't really work when playing back a demo (mostly interested in updated in/s and choke/loss) so I can't really tell if it was a network issue or the server just sucking. Either is bad, but I guess it doesn't really matter since it doesn't seem to be an issue any more.
Judging from the sudden increase in var around the same time as the spike I want to say that the server was dropping fps real suddenly, but I've also never seen slow fps do that sort of thing to the net graph (with the gap and then increased packet size following).
Judging from the sudden increase in var around the same time as the spike I want to say that the server was dropping fps real suddenly, but I've also never seen slow fps do that sort of thing to the net graph (with the gap and then increased packet size following).