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dynamic jet pack
#3

make a bunch of fun settings! like so:

DF_JP_[CLASS]_UPACCELLERATION
DF_JP_[CLASS]_LEFTACCELLERATION
DF_JP_[CLASS]_RIGHTACCELLERATION
DF_JP_[CLASS]_BACKACCELLERATION
DF_JP_[CLASS]_DOWNACCELLERATION (rate at which they fall if JP is active)

and (I don't quite remember the current system) use a cooldown system so each class has 3 variables:

-Rate of coolant use (if coolant stays in red for, say 5 seconds, it explodes or something, can be flushed if red, but that renders jetpack useless if it runs out)

-Rate that the coolant cools down naturally (self-explanitary)

-amount of coolant the class can hold (can be recovered with backpack if flushed).

/sarcasm
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Messages In This Thread
dynamic jet pack - by Retribution - Sep 17, 2007, 07:50 AM
dynamic jet pack - by Drunken F00l - Sep 17, 2007, 10:28 AM
dynamic jet pack - by OmegaZero_Alpha - Sep 18, 2007, 03:37 AM
dynamic jet pack - by Retribution - Sep 18, 2007, 11:30 AM
dynamic jet pack - by OmegaZero_Alpha - Sep 18, 2007, 11:32 AM

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