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2fort suggestion
#18

Nothing is wrong with 2fort. It's a CTF map. It's designed for tactics and most teams fail miserably at it. HOWEVER, when a team gets it together and starts communicating, usually only happens around evening times for me, there is no turtle that can stop joo. The only people who complain about it, are those who've had bad experiences with suck ass teams. And that only one person can't win that map, which makes all the NORMAL regs like hell-met and such QQ.

That is all.

DISCLAIMER: This is all in my opinion and subject for debate. And most of this can be attributed to the other maps as well.
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Messages In This Thread
2fort suggestion - by Frankster - Sep 28, 2009, 01:49 PM
2fort suggestion - by whitefox - Sep 28, 2009, 02:09 PM
2fort suggestion - by Tanked - Sep 28, 2009, 02:10 PM
2fort suggestion - by Frankster - Sep 28, 2009, 03:10 PM
2fort suggestion - by Drunken F00l - Sep 28, 2009, 03:16 PM
2fort suggestion - by hyden - Sep 28, 2009, 10:23 PM
2fort suggestion - by Butane - Sep 30, 2009, 06:30 PM
2fort suggestion - by Half-Duplex - Sep 30, 2009, 09:39 PM
2fort suggestion - by Hell-met - Sep 30, 2009, 09:46 PM
2fort suggestion - by hyden - Sep 30, 2009, 10:09 PM
2fort suggestion - by hyden - Sep 30, 2009, 10:10 PM
2fort suggestion - by Zeitgeist - Sep 30, 2009, 10:40 PM
2fort suggestion - by Drunken F00l - Oct 01, 2009, 01:51 AM
2fort suggestion - by EggBanjo - Oct 01, 2009, 02:54 AM
2fort suggestion - by Rostov - Oct 01, 2009, 06:35 AM
2fort suggestion - by N0body - Oct 02, 2009, 06:11 PM
2fort suggestion - by Chrissy - Oct 05, 2009, 01:03 AM
2fort suggestion - by AoRfurious - Oct 05, 2009, 03:43 AM
2fort suggestion - by KaiLan - Oct 05, 2009, 12:42 PM
2fort suggestion - by Drunken F00l - Oct 05, 2009, 02:47 PM
2fort suggestion - by Zeitgeist - Oct 05, 2009, 02:51 PM
2fort suggestion - by Hell-met - Oct 05, 2009, 04:17 PM

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