Dec 18, 2010, 02:03 AM
Ever looked at it from a tactical point of view? or really look at yourself what happens when your on a team with friends?
ok, what works best in Team Fortress 2? yes, work as a team, but what does that exactly MEAN?
k, lets take a server without scramble doing its work. Friends join their friends if possible. They start to team up with each-other and make small groups of 2-3 ppl (2 if no medic, 3 if one is medic often). Those small teams take a route and make good offense there. They start building a weighted team (heavy +medic + pyro) Those end up in top scoring list.
now the friends are scrambled, the medic is now on the other team... now they take random ppl to heal, or are no medic anymore and go solo. Weakens both teams. There are tricks to know whom to follow, but most players don't pay that much attention to other players, or to the tactics. Players trickle out of spawn alone. It takes a number of lives for ppl to get arranged and have a tactic. ppl take their "want to play class", and lose for it.
this is why scramblers on pubs don't work well, and why a good one only changes 2 or 4 ppl of team, and doing such a small job. Let them stack, and let them stack both sides. they form groups, and wage war. The only downside is, once the groups become too big, if one leaves, the rest leaves sometimes too, draining an server empty.
ok, what works best in Team Fortress 2? yes, work as a team, but what does that exactly MEAN?
k, lets take a server without scramble doing its work. Friends join their friends if possible. They start to team up with each-other and make small groups of 2-3 ppl (2 if no medic, 3 if one is medic often). Those small teams take a route and make good offense there. They start building a weighted team (heavy +medic + pyro) Those end up in top scoring list.
now the friends are scrambled, the medic is now on the other team... now they take random ppl to heal, or are no medic anymore and go solo. Weakens both teams. There are tricks to know whom to follow, but most players don't pay that much attention to other players, or to the tactics. Players trickle out of spawn alone. It takes a number of lives for ppl to get arranged and have a tactic. ppl take their "want to play class", and lose for it.
this is why scramblers on pubs don't work well, and why a good one only changes 2 or 4 ppl of team, and doing such a small job. Let them stack, and let them stack both sides. they form groups, and wage war. The only downside is, once the groups become too big, if one leaves, the rest leaves sometimes too, draining an server empty.