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Remove ctf_well from rotation?
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I must admit ctf_well is very easily defended, and poorly mad at that.
The First time i played it, i thought so newbie mapper made it instead of valve. :?
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its not really that hard, but team work is always a problem on that one, proper use off ubers will go a long way, a little courage will go a long way, and i have seen spys own the intel room multiple times
its like any other map, the defense will always have the advantage unless you work together
here i make a strategy, you will need 2 heavy, 2 medic, and 3 soldier
bring the two heavys right up to the enemys front gate, same gate, and rush them in together, ubered, and push your way to the second floor, then make your way to the intel room, and use you soldiers to take out the turrets by the intel, the turrets can not hit you from there, the prceed slowly around the second floor and make your way around watching for turets both above and below where you came in, then just take the intell and make your way out
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Heck no!
Putting VALVE MAPS in the server name would be misleading.
CTF is fun, and this is the only alternative we have after 2fort.
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I used to hate CTF_Well but now I like it because I pretty much play scout exclusively on that map... the map rocks when you're a scout. I used to think Granary should be taken out but I like the map now.
I don't think any maps should be taken out of the rotation, but that the maps shouldn't last so long... for example, 2fort lasts 35 minutes... that's ridiculous.
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i vote yes becuase fairy_cube said no
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but i said no too
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larz Wrote:i vote yes becuase fairy_cube said no
Get a life
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Hell-met Wrote:larz Wrote:i vote yes becuase fairy_cube said no
Get a life
LOOK I CAN TYPE BIG TOO!
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My opinion is still that well be in the rotation once. The first time through it is CP, the next time through it is CTF.