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OmegaZero_Alpha Wrote:They could have given him a bofors cannon that shot one-hit-kill shells at long range accurately and I would always go "OH SHIT".
Doesn't mean it is the best implementation.
yet it still fulfills the purpose of heavy
a slow killing machine where you need teamwork to get rid of him
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I used to just burn his ass to death, but we can't have that, now CAN WE?
And if your post was true shouldn't they have just, you know, made him stronger defensively?
/sarcasm
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he already excels at defense.
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So lets make him excel at offense at the same time.
I am starting to think they hired on the people at RARE who balance Super Smash Brothers.
Speaking of, this update sort of reminded me of this flash:
http://img389.exs.cx/img389/8459/109579763519418px.swf
/sarcasm
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demo and soldier are incredible in both domains aswell
this update simply made heavy up par with them, which is good
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hellmet have you played scout versus a heavy lately? its ridicoulous the walk speed was a good buff but the rev time is ridiculously quick and now you don't have that rev time to help you out. Now scout versus heavy goes. 1. scout shoots heavy in back once 2. heavy does a 180 and revs up the gun and kills the scout in .03 seconds. This isn't world of warcraft a class should not nearly perfectly counter another. Scouts should have a hard time against heavies but the rev time is stupid.
TL/DR: Tf2 shouldn't be paper rock scissors.
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Snarf Wrote:This isn't world of warcraft a class should not nearly perfectly counter another.
You have never actually played WoW in PVP, have you?
/sarcasm
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Yes I did arena constantly when I still played, paper rock scissors was in play quite a bit.
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Snarf Wrote:Yes I did arena constantly when I still played, paper rock scissors was in play quite a bit.
If by Paper rock scissors you mean PALADIN SMASH I would believe you.
/sarcasm
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class balance in these games is impossible to obtain, you only have to create the illusion of it.