Posts: 1,837
Threads: 9
Joined: Oct 04, 2008
PROhunt. Seriously this is amazing, and I love all the British accents
Posts: 532
Threads: 5
Joined: Jul 04, 2009
Posts: 363
Threads: 6
Joined: Dec 06, 2008
this has very serious fun potential
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
Posts: 101
Threads: 5
Joined: Dec 26, 2009
Testtest here, testing now.
Edit: Very very fun, except when people use alltalk to reveal peoples hiding locations
Bugmenot public account.
Posts: 560
Threads: 11
Joined: Sep 30, 2008
Will playing this get me VAC banned?
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
:roll:
Made some updates to the server last night:
disabled prophunt shadows
set fov of props to 100
fixed prop-found noise being heard across the map
fixed heavy not taking damage while firing minigun
extended cp bonus range about double
made the auto prop lock a little less sensitive
delete player ragdoll on death (fixes canyon bug)
fixed cp bonus recharging health of dead players
Posts: 143
Threads: 14
Joined: Nov 05, 2007
Drunken_F00l Wrote::roll:
Made some updates to the server last night:
disabled prophunt shadows
set fov of props to 100
fixed prop-found noise being heard across the map
fixed heavy not taking damage while firing minigun
extended cp bonus range about double
made the auto prop lock a little less sensitive
delete player ragdoll on death (fixes canyon bug)
fixed cp bonus recharging health of dead players
Have you fixed airblast? I can run around spamming it forever because i dont lose health and ammo regenerates. When i find someone then i can start shooting. Or i just airblast them right off the cliff they are hiding next to.
EDIT: hmm this seems deliderate actually, since ammo only regenerates for the airblast, dosnt seem very balanced though
Posts: 565
Threads: 24
Joined: Jan 27, 2009
airblast seems to be disabled, sure you can spam it, just doesnt actually do anything
Posts: 4,939
Threads: 117
Joined: May 11, 2008
finally shadows are disabled.
Thanks.