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jwstohr Wrote:innovacious Wrote:the only remaining prop was an AFK bush
Pretty sure every prop seems afk.... >_>
New map, first game was 1v1, he was sitting in spawn. He later timed out or got autokicked for being afk
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Haha I was afk with another guy and we were both piles of wood. We were about to win the round before i started jumping about (coming back from afk)
Bugmenot public account.
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Request to remove arena_harvest_v2. There is no way to be a strategic prop. The map gets really boring really fast.
In-Game Handle: Split
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Dumb_Dog Wrote:16 vs. 16 is bad
basically this
everywhere.
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What's a good map to put in harvest's place?
Also, made some changes recently:
cp extinguishes player
press m1 once to lock
free look for dead props
mp_waitingforplayers_time set to 40
disabled jetpack messages
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Drunken_F00l Wrote:What's a good map to put in harvest's place?
Also, made some changes recently:
cp extinguishes player
press m1 once to lock
free look for dead props
mp_waitingforplayers_time set to 40
disabled jetpack messages
danke
Bugmenot public account.
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Thanks for the prop lock toggle, I got really tired of holding the lock all round. Also, could you add first person view capability?
There are only a few small arena maps that are good. Do we have ph_watchtower_a1?
In-Game Handle: Split
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Yes, watchtower is on there.
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I have noticed that some of the props are off color, and some props need to be taken out of the game, like the consoles and massive saw in sawmill, and for those massive maps, maybe some more time to find all those bastards? And that one map where the map is friggin huge, maybe more health packs and a control point thats not on the friggin roof ffs. Other than that, awesome game and nice job tuning it. Also, maybe a large time increase that coincides with the amount of people playing? Because if there is 2 props and 2 hunters...there is not enough time for the poor hunters to scour the map, assuming the props stay in the same place.