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		i played FF today finaly, and it lokks good, ecspecaly the level ff_2fort  :lol: 
anyway i think you should try to make different jetpacks to different classes, you know, so the souct moves faster and the heavy moves slower?
	
	
	
	
	
	
 
 
	
	
	
		
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		Ya I'll probably add something eventually that ties in to their max speed.
	
	
	
	
	
	
 
 
	
	
	
		
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		make a bunch of fun settings! like so:
DF_JP_[CLASS]_UPACCELLERATION
DF_JP_[CLASS]_LEFTACCELLERATION
DF_JP_[CLASS]_RIGHTACCELLERATION
DF_JP_[CLASS]_BACKACCELLERATION
DF_JP_[CLASS]_DOWNACCELLERATION (rate at which they fall if JP is active)
and (I don't quite remember the current system) use a cooldown system so each class has 3 variables:
-Rate of coolant use (if coolant stays in red for, say 5 seconds, it explodes or something, can be flushed if red, but that renders jetpack useless if it runs out)
-Rate that the coolant cools down naturally (self-explanitary)
-amount of coolant the class can hold (can be recovered with backpack if flushed).
	
	
	
/sarcasm
	
	
	
 
 
	
	
	
		
	Posts: 934
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		wow you just made my simple idea to complicated
thoght the idea of having different fuel comsution rates is good
	
	
	
	
	
	
 
 
	
	
	
		
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		yeah, but with active menu systems and pre-made configurations, they can be simple for you and flexible for me...
	
	
	
/sarcasm