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"realism"
#31

LOL....cats. (pun intended)
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#32

The fact about making a game more "real" is that humans die very easily. If you get shot in the head (even with kevlar) your chances of dying are high.

This forces game developers to make humans "tougher". I can tell you right now that if you get shot adrenaline only keeps you going for so long. As soon as you have a break and realize what just happened you become less useful.

The problem with real life combat is that A.) Humans can't take a ton of bullets. Really anything over 2 hits is enough to knock even the biggest man down. B.) In real life combat your accuracy for shooting (unless you're a sniper) is far less then in a video game.

As for adding more realism, I think it's a good idea. However they can only go so far.

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#33

[Image: lovethread-2.jpg]

P.S. I stole these from Kaylee.
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#34

[Image: copycat.jpg]
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#35

Versed Wrote:The fact about making a game more "real" is that humans die very easily. If you get shot in the head (even with kevlar) your chances of dying are high.

This forces game developers to make humans "tougher". I can tell you right now that if you get shot adrenaline only keeps you going for so long. As soon as you have a break and realize what just happened you become less useful.

The problem with real life combat is that A.) Humans can't take a ton of bullets. Really anything over 2 hits is enough to knock even the biggest man down. B.) In real life combat your accuracy for shooting (unless you're a sniper) is far less then in a video game.

As for adding more realism, I think it's a good idea. However they can only go so far.

Keep unrealistic stamina and pain tolerances, make an efficient cover system so you actually fight realistically.

In a survival horror you are playing with VERY limited firearms, like Condemned, so most of the damage would be blunt objects and stabbing, which is where I was heading. Millitary games would be a by-product, but realistic cover and a realistic recoil system (COD:4 did this well) would make it fun. If you make a realistic game than combat should closely resemble real combat.

/sarcasm
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#36

Versed Wrote:The fact about making a game more "real" is that humans die very easily. If you get shot in the head (even with kevlar) your chances of dying are high.

This forces game developers to make humans "tougher". I can tell you right now that if you get shot adrenaline only keeps you going for so long. As soon as you have a break and realize what just happened you become less useful.

The problem with real life combat is that A.) Humans can't take a ton of bullets. Really anything over 2 hits is enough to knock even the biggest man down. B.) In real life combat your accuracy for shooting (unless you're a sniper) is far less then in a video game.

As for adding more realism, I think it's a good idea. However they can only go so far.
ok, but here is the big question you seem to find difficult to answer...this makes a video game fun how?


Btw yes that statement is from Event Horizon, im glad you got the reference as i assumed it would have slipped under un-noticed
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#37

insomniaprincess Wrote:Copycat

That's funny because I was going to post this one after my P.S. in the last post.

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#38

trover4 Wrote:ok, but here is the big question you seem to find difficult to answer...this makes a video game fun how?


Btw yes that statement is from Event Horizon, im glad you got the reference as i assumed it would have slipped under un-noticed

People see from Call of Duty 4 being insanely more popular than TF2 that people like this shit.

/sarcasm
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#39

Drunken_F00l Wrote:That's funny because I was going to post this one after my P.S. in the last post.

I know, because:
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#40

trover4 Wrote:this makes a video game fun how?

Actually I was trying to say that realistic games wouldn't be fun. I lived through real combat and I can tell you there's nothing at all fun about being shot at.

However, I do think that games are fun and that as long as they don't try to get to real with it it will be fun (for me).

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