Split e_kill into 2 commands - Printable Version
+- SourceOP (
http://forums.sourceop.com)
+-- Forum: SourceOP Plugin (
http://forums.sourceop.com/SourceOP-Plugin-forum)
+--- Forum: General Chat (
http://forums.sourceop.com/General-Chat-forum)
+---- Forum: Ideas (
http://forums.sourceop.com/Ideas-forum)
+---- Thread: Split e_kill into 2 commands (
/Split-e-kill-into-2-commands-thread)
Split e_kill into 2 commands -
DaftMink - Apr 07, 2008
I really like the feature for sourceop, but i was wonder if it could be split apart into 2 commands. one would kill a player by pointing at them, and the other would remove objects.
It's a nice command, but i had some complaints about admin's abusing the kill part of the command.
Just something to think about for the next sourceop.
Split e_kill into 2 commands -
Drunken F00l - Apr 07, 2008
In the next version of SourceOP, e_kill is implemented as a Lua script. You will be able to change the script to behave as you like.
Split e_kill into 2 commands -
DaftMink - Apr 07, 2008
Hmm i was hoping for 2 completely separate commands like e_kill, and e_remove.
I love the both use i just don't think they should be implemented in one commands. :?
Split e_kill into 2 commands -
Drunken F00l - Apr 07, 2008
Well the original intention for e_kill when conceived was to only "kill" entities. If you want to make seperate commands when it comes out you will be free to do so. It should be a fairly easy copy and paste job.