SourceOP
Split e_kill into 2 commands - Printable Version

+- SourceOP (http://forums.sourceop.com)
+-- Forum: SourceOP Plugin (http://forums.sourceop.com/SourceOP-Plugin-forum)
+--- Forum: General Chat (http://forums.sourceop.com/General-Chat-forum)
+---- Forum: Ideas (http://forums.sourceop.com/Ideas-forum)
+---- Thread: Split e_kill into 2 commands (/Split-e-kill-into-2-commands-thread)



Split e_kill into 2 commands - DaftMink - Apr 07, 2008

I really like the feature for sourceop, but i was wonder if it could be split apart into 2 commands. one would kill a player by pointing at them, and the other would remove objects.

It's a nice command, but i had some complaints about admin's abusing the kill part of the command.

Just something to think about for the next sourceop.


Split e_kill into 2 commands - Drunken F00l - Apr 07, 2008

In the next version of SourceOP, e_kill is implemented as a Lua script. You will be able to change the script to behave as you like.


Split e_kill into 2 commands - DaftMink - Apr 07, 2008

Hmm i was hoping for 2 completely separate commands like e_kill, and e_remove.

I love the both use i just don't think they should be implemented in one commands. :?


Split e_kill into 2 commands - Drunken F00l - Apr 07, 2008

Well the original intention for e_kill when conceived was to only "kill" entities. If you want to make seperate commands when it comes out you will be free to do so. It should be a fairly easy copy and paste job.