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Split e_kill into 2 commands
#1

I really like the feature for sourceop, but i was wonder if it could be split apart into 2 commands. one would kill a player by pointing at them, and the other would remove objects.

It's a nice command, but i had some complaints about admin's abusing the kill part of the command.

Just something to think about for the next sourceop.
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#2

In the next version of SourceOP, e_kill is implemented as a Lua script. You will be able to change the script to behave as you like.
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#3

Hmm i was hoping for 2 completely separate commands like e_kill, and e_remove.

I love the both use i just don't think they should be implemented in one commands. :?
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#4

Well the original intention for e_kill when conceived was to only "kill" entities. If you want to make seperate commands when it comes out you will be free to do so. It should be a fairly easy copy and paste job.
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