SourceOP
2 things. - Printable Version

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2 things. - henk717 - Oct 04, 2009

Hello,
I have 2 things i want to change.

1. Max Frag at once.
My server is a coop server where players can get alot of score for 1 big npc like an antlionguard.
The sourceop says they need to contact an admin to get credits.
So i hope someone can tell me the code for raising this limit sinse i couldnt find it myself.

2.Connecting to sourceop.com
The server always connects to this site before it loads the other things.
I didnt thought it whould be a problem but i just experianced my server couldnt start because this site was down.
So i whould like to know how to turn that check off.

I hope someone can help me with my questions,
Thanks in advance,
Henky!!


2 things. - Drunken F00l - Oct 04, 2009

1. These are the "cheatprotect" CVARs from the CVAR list.
http://www.sourceop.com/wiki/Server_CVARs

You can type "find cheatprotect" in the server console to get more info about them. The maximum credits allowed per map is controlled by the "DF_credits_maxpermap" CVAR.

2. No, you can't. Sorry.


2 things. - Zeitgeist - Oct 04, 2009

speaking of, i *never* see sourceop down. what are your uptimes, df?


2 things. - AoRfurious - Oct 04, 2009

DF has better servers than blizzard. Discuss.


2 things. - Drunken F00l - Oct 05, 2009

Nah, he's right. They went down twice this weekend for a few minutes. Both times because the datacenter loss power magically somehow.


2 things. - henk717 - Oct 05, 2009

Well the problem isnt that it checks for sourceop.com
But the fact that the server dont start when the website is down.
Maby a timeout in the next version?
Or that atleast the server itself starts without sourceop.


2 things. - Drunken F00l - Oct 05, 2009

There is a timeout. The timeout is controlled by the OS and is typically a few minutes.


2 things. - henk717 - Oct 05, 2009

Well on my server it did timeout.
But when it timedout it imediantly tryed it again.
Making the server stop functionating.


2 things. - Drunken F00l - Oct 05, 2009

There is a limit on the number of retries it will do.

I'm not disagreeing that there's a problem that needs fixing. My TF2 servers were also affected. I won't be removing it, but I'll be looking into making it asynchronous for future versions.