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do not visit the steam forums anymore
it will make me sad
live with me

I'd just like to say thanks again for this mod.TFC is dead but with AdminOp it can be pretty fun vs Foxbots on LAN 8)

Hey, what do the medals you seem to acquire next to your name represent?

fuck you.
....fuck you....
FUCK YOU

Quote:Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
I think most people don't like it, can we have it disabled?

I've moved the web server to a faster machine. You should notice increased responsiveness while browsing the forums.

...that TF2 devs actually read these threads, whats' on everyone's wishlist for the next big class update? So lets see, we have 3 classes left to do right? Souljah, demo and engie. These would be my personal suggestions and or picks:
Soldier) Rockets that could be guided. -15 direct hit damage, +10 splash, slower firing and velocity, shooter stationary whilst guiding. Maybe some kind of shovel mod I dunno.
Demo) Prox stickies, -5 damage 4 out at a time. No team detonation however self detonation allowable for easy sticky jumps.
Engie) Level 4 gun that can be path'ed with a simple straight line back\forth walking. Also, much like a old TF spinoff UnrealFortress, a couple of the classes should be able to upgrade the gun. IE: spy can upgrade it to spy check, etc. And finally, DOORS! 3 levels of "doors", wood, wood reinforced and steel. Doors open and close for team members only OR spies, plus spy can "lock" door with sapper so it no longer opens for the enemy team. I realize this last thing would probably require too many alterations to the maps and what not to be workable, however imagine the new team-based dynamics this would create!

Does anyone else think this was very unnessecary?

Would there be hl2 npc entities, and hl2 weapons in the SourceOp for TF2?
If so, will there be an option for setting npcs as hostile and friendly, with weapon options?