Posts: 934
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Joined: Apr 24, 2006
i played FF today finaly, and it lokks good, ecspecaly the level ff_2fort :lol:
anyway i think you should try to make different jetpacks to different classes, you know, so the souct moves faster and the heavy moves slower?
Posts: 5,877
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Joined: Dec 11, 2004
Ya I'll probably add something eventually that ties in to their max speed.
Posts: 4,891
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Joined: Jan 02, 2005
make a bunch of fun settings! like so:
DF_JP_[CLASS]_UPACCELLERATION
DF_JP_[CLASS]_LEFTACCELLERATION
DF_JP_[CLASS]_RIGHTACCELLERATION
DF_JP_[CLASS]_BACKACCELLERATION
DF_JP_[CLASS]_DOWNACCELLERATION (rate at which they fall if JP is active)
and (I don't quite remember the current system) use a cooldown system so each class has 3 variables:
-Rate of coolant use (if coolant stays in red for, say 5 seconds, it explodes or something, can be flushed if red, but that renders jetpack useless if it runs out)
-Rate that the coolant cools down naturally (self-explanitary)
-amount of coolant the class can hold (can be recovered with backpack if flushed).
/sarcasm
Posts: 934
Threads: 67
Joined: Apr 24, 2006
wow you just made my simple idea to complicated
thoght the idea of having different fuel comsution rates is good
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
yeah, but with active menu systems and pre-made configurations, they can be simple for you and flexible for me...
/sarcasm