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dynamic jet pack
#1

i played FF today finaly, and it lokks good, ecspecaly the level ff_2fort :lol:
anyway i think you should try to make different jetpacks to different classes, you know, so the souct moves faster and the heavy moves slower?
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#2

Ya I'll probably add something eventually that ties in to their max speed.
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#3

make a bunch of fun settings! like so:

DF_JP_[CLASS]_UPACCELLERATION
DF_JP_[CLASS]_LEFTACCELLERATION
DF_JP_[CLASS]_RIGHTACCELLERATION
DF_JP_[CLASS]_BACKACCELLERATION
DF_JP_[CLASS]_DOWNACCELLERATION (rate at which they fall if JP is active)

and (I don't quite remember the current system) use a cooldown system so each class has 3 variables:

-Rate of coolant use (if coolant stays in red for, say 5 seconds, it explodes or something, can be flushed if red, but that renders jetpack useless if it runs out)

-Rate that the coolant cools down naturally (self-explanitary)

-amount of coolant the class can hold (can be recovered with backpack if flushed).

/sarcasm
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#4

wow you just made my simple idea to complicated
thoght the idea of having different fuel comsution rates is good
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#5

yeah, but with active menu systems and pre-made configurations, they can be simple for you and flexible for me...

/sarcasm
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