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-cR.[ Spidey ]-
#1

-cR.[ Spidey ]- (STEAM_0:1:12142247 53:07 84 0 active)

This is what I think is a very obvious cheater. Obviously, I can't provide sufficient evidence through a demo because the servers do not allow spectating (if there is another way to record a demo, please inform me). What I noticed was this player consistently headshotting multiple players on the 24/7 2fort [NO MODS] [NO BS] server. I've seen him there before and I've been suspicious of his actions since the first night I saw him playing. I do not suspect aimbotting, but "mathacking", which means he uses "legal" player models that show up through walls. These can not be detected by VAC and they've been used ever since the Source engine came out in multiple Source games.

I will recount my experiences with this player:

- Consistent headshots and bodyshots when you can barely see him (IE, you just barely see his hand or gun barrel pop out as a sniper, yet he shoots you before you can even line a shot on him)

- Constant laser site following your every movement. I notice he will purposely track enemy snipers. I would show myself on, for example, the upper left side of 2fort as either team (assuming you are facing the enemy side), and his laser would be locked on the wall as long as you stood, and if you backed off into the hallway it would "check" other spots. I would constantly change positions and his laser would follow it, locking on to the wall at a "head level", the very nanosecond I step out, I would get a headshot from him.

- When he plays other classes, he seems to just "know" when players are in certain spots. I would be sniping in any given corner of 2fort, and he would be rocket spamming my location CONSTANTLY (more than a few 4 rocket reloads on me while I was hiding behind cover), yet when I backed off behind more in-depth cover, he would stop because I assume his mathack didn't go through multiple walls. I've been killed by his pre-empted rocket spam even though I NEVER showed myself, he would just know I was there, this happened from multiple angles at multiple areas of the map.

- He mostly plays sniper on the 24/7 2fort [NO MODS] [NO BS] Server. I have very rarely seen him on other SourceOP servers.

- My main concern of this player is not that he has fast reflexes or experience in TF2, but that due to the built-in sniper laser site, you can obviously see that he knows when players are closely behind cover...he will not remove his laser from the "head level" unless you back away. He will, sometimes, bounce his laser around from point-to-point, but only as a means to cover his mathacks...he goes right back to your location in under a second or two because he knows you are hiding there.

Is he just "good"? I don't know. I've never seen any player, even prominent league players, having the ability to track people the way he does. If you know this player, you can either vouche for him or agree with me. He seems uncanny, yet I've never heard of him in any big league TF2 games. Everytime I do a pre-aim while strafing out on 2fort, he knows I am there...and he knows the same of other players. It doesn't matter which corner I choose. I've tried going under the cover of other players on my team and he will always single me (or other snipers) out first. I've allowed heavies and soldiers to go out before, and he will NOT fire on them, but will wait until the enemy sniper comes out before he shoots (again, as I said, he will headshot you within a split second almost every time, but he does sometimes miss shots or hit your body, which makes me think he does NOT aimbot).

Honestly, if this is a regular on SourceOP, I would like to see replies with demos of him. If nobody has any, I implore any admins here to RCON spec him and keep it subtle so he does not know. I am quite positive this player is using mathacks, but nothing that VAC is able to detect. I've seen mathacking before, it's nothing but wallhacks which work via player model editing, thus are not VAC detectable. You just need a good eye in spectator mode to detect them.

Now, I called him out several times on many different nights about this. He never once responded, but I did get a few other players agreeing with me that he was making pretty unrealistic shots. I can't take demos on the SourceOP servers, and screenshots would not be able to prove anything like this.

The bottom line is that I personally believe this player is very fishy. He never responds to any text directed to him, he just stays quiet as he makes extremely insane shots. Sometimes I've seen him headshot me and other people through very very narrows cracks that, openings which would require the knowledge that an enemy was ALREADY walking toward it in which to make such shots.

You can call me a bluffer or a noob or...whatever. Make your own opinions of this. If you know him and can vouche for him...provide me with legitimates demos of him. If nobody can, then I am requesting RCON spec of this player in the future.

Thank you. If you want anymore information about me or have questions about my pled case, just respond with them and I will try my best to accomodate. I know this is a lengthy post, I just wanted to put all of my evidence here.

To summarize: I believe the aformentioned player is using material hacks or "mathacks", which means he installs player models which become visible through walls. They are not VAC detectable and never will be unless Valve completely disables custom player and weapon models.

NOTE: "Mathacks" are disabled by any server with sv_pure 2 enabled. :?:
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#2

I have played with him. I shot him a few times in the head and he tried to votekick me.

I wasn't sure if he was cheating or not, he had a lot of suspicious shots, but not much more than a really good legit sniper, and as I am always sniping I am hardly concentrating on where his dot is going.

Material hacks at most.

SV_pure 2 isn't worth half of the trouble that comes with it, I have tried to run it all of the time (on my own servers, mind you)

the main issue is that more players use NO-PHONG models than material hacks.

/sarcasm
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#3

OmegaZero_Alpha Wrote:the main issue is that more players use NO-PHONG models than material hacks.

that's not an issue

it's called directx8

[Image: hell-met.jpg]
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#4

Turning down your direct X won't make phong go away on your models, and even if they did, lets make our entire game look like shit instead of just removing one barely noticeable shading feature that is known to cause problems with a fuckton of older cards.

/sarcasm
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#5

OmegaZero_Alpha Wrote:I have played with him. I shot him a few times in the head and he tried to votekick me.

I wasn't sure if he was cheating or not, he had a lot of suspicious shots, but not much more than a really good legit sniper, and as I am always sniping I am hardly concentrating on where his dot is going.

Material hacks at most.

SV_pure 2 isn't worth half of the trouble that comes with it, I have tried to run it all of the time (on my own servers, mind you)

the main issue is that more players use NO-PHONG models than material hacks.

Yeah, that's the thing. I did not initially look at his dot as an enemy sniper...but as other classes. It just follows you. Then, when I did go back to sniper, I noticed the laser dot pretty much tracking my every movement when HE was the ONLY sniper on the enemy team. It just did not seem legit, because that is not how good snipers player. Good snipers do snapshots and then follow-up headshots. They don't sit there scoped all day like he does. That was the main fishy thing to me. He just seems to know where the important enemy players are at all times.

Also, I don't know anything about "phong glitches". I do know material hacks are quite prevalent in Source games, though. VAC does not see it, and it takes an admin's eye to detect it. Spider seems like a player who is very...odd. He doesn't player as a league sniper, but he makes incredible shots. I just don't buy it.

Again, if anyone has proof to back him up, show me a demo. Otherwise, I am convinced he is a cheater and needs to be spectated by an admin.
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#6

it isn't glitches, its just that phong destroys the FPS old video cards, so a lot of people download no-phong map packs in order to play the game on their current machine.

/sarcasm
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#7

Next time I see him playing, I will watch him.

Spectator is disabled because people will sit around and idle in it. SourceTV is disabled because it is laggy, increases CPU usage, or otherwise affects the game negatively.
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#8

Drunken_F00l Wrote:Next time I see him playing, I will watch him.

Spectator is disabled because people will sit around and idle in it. SourceTV is disabled because it is laggy, increases CPU usage, or otherwise affects the game negatively.

Thank you. All I ask is that he be specced a few times when he doesn't KNOW he is being specced. Everything I've seen with this player is just weird, because it is not an obvious hack. One advantage of not allowing player spectating is that it means cheaters do not know when they are being watched.

Again, all I ask is that some admins watch this guy through RCON whenever you notice he is online. I am fairly sure you will see some weird stuff.
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#9

OmegaZero_Alpha Wrote:it isn't glitches, its just that phong destroys the FPS old video cards, so a lot of people download no-phong map packs in order to play the game on their current machine.

You are 100% clueless, and your arogance won't save you this time.

1. there's no such thing as a "map pack" other than for bsps themselves

2. phong is a rim shader variant applied on models, not maps

3. running the game under dx8 removes this visual effect

and finally, it gives no advantage whatsoever.

Phong shader on the minigun

Directx8 mode with the significant lack of shader on the playermodels

[Image: hell-met.jpg]
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#10

Hell-met Wrote:
OmegaZero_Alpha Wrote:it isn't glitches, its just that phong destroys the FPS old video cards, so a lot of people download no-phong map packs in order to play the game on their current machine.

You are 100% clueless, and your arogance won't save you this time.

1. there's no such thing as a "map pack" other than for bsps themselves

2. phong is a rim shader variant applied on models, not maps

3. running the game under dx8 removes this visual effect

and finally, it gives no advantage whatsoever.

Phong shader on the minigun

Directx8 mode with the significant lack of shader on the playermodels

wow, you caught that I said Map Pack instead of Model pack. Good job. I will counter this by pointing out "AROGANCE". (see, it only takes me two sentences to point out a typo)

I have dealt with this before, and not only did running in DirectX8 still force my GPU to process the phong effect, but it removed a number of other optimizations compared to DirectX9 on LOW MODE that it made it horrifically worse. Hence the phong model pack's existence.

/sarcasm
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