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Who put the MMO in my TF2...?
#1

http://store.steampowered.com/news/2428/

Game Changes

Reworked the character loadout screens to support future features

Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned

http://forums.steampowered.com/forums/sh...p?t=844720

http://forums.steampowered.com/forums/sh...p?t=844698

http://i43.tinypic.com/2v8sqi9.jpg
http://i41.tinypic.com/2hs0meu.jpg
http://i44.tinypic.com/4lrhv8.jpg


Interesting development.

Edit:

http://www.teamfortress.com/
April 2, 2009

In addition, we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.

Edit2:

"TF_Unique_Headgear_Demoman" "Fro"

lol
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#2

Doesn't bother me

More variety = the better

[Image: hell-met.jpg]
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#3

more variety is likely to cause inbalance. Plus its gotten to the point where there is already too much stuff. By the time this game is done it will be impossible to be a new player as the learning curve would be tremendous. Plus the game isn't being designed for the people who like tf2, its being designed for the people who like to play 24/7 Mario Kart 100% Crits because those are the people who speak. Why does everyone hate every update when valve listens to the community? Because the people who just like to play tf2 don't ever speak...basically a silent majority.

:tumbsdown4:
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#4

trover4 Wrote:Plus the game isn't being designed for the people who like tf2, its being designed for the people who like to play 24/7 Mario Kart 100% Crits because those are the people who speak.

lol

Try again.

[Image: hell-met.jpg]
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#5

I think its sounding like weapons will be earned like loot in diablo and such. Kinda odd
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#6

Ranma Wrote:I think its sounding like weapons will be earned like loot in diablo and such. Kinda odd

That would surprise me

They can't even be bothered making proper world models for kritskrieg/natasha/backburner

[Image: hell-met.jpg]
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#7

trover4 Wrote:more variety is likely to cause inbalance. Plus its gotten to the point where there is already too much stuff. By the time this game is done it will be impossible to be a new player as the learning curve would be tremendous. Plus the game isn't being designed for the people who like tf2, its being designed for the people who like to play 24/7 Mario Kart 100% Crits because those are the people who speak. Why does everyone hate every update when valve listens to the community? Because the people who just like to play tf2 don't ever speak...basically a silent majority.

:tumbsdown4:

lol
you said the same exact thing on highlander last night
verbatim
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#8

http://kotaku.com/5220736/team-fortress-...e=true&s=x


This might be a bad thing if the headgear raises or increases stats or crits or something.
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#9

unknown Wrote:lol
you said the same exact thing on highlander last night
verbatim
not to shoot you down, because i did say that at sometime, but i wasn't at highlander last night?
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#10

i posted a day before you, bill
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