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for a start of a map that has gates/delay (cp_steel, plr_pipeline, cp_dustbowl) uber cuz you do not have a charge advantage over kritz. otherwise for a start of rnd w/o delay (ctf_well, tc_hydro, koth_sawmill) always go kritz so u can "burn it" and kill opponents uber charging meds b4 fully charged. imho.
Thanks.
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Butane Wrote:for a start of a map that has gates/delay (cp_steel, plr_pipeline, cp_dustbowl)
These are the best for kritz. Step 1: Wait for the gate to go down. Step 2: Rape the blue guys with kritz.
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Drunken_F00l Wrote:These are the best for kritz.
boo on u
Thanks.
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Kritz is mostly good on a demo or a soldier. That's about it really. Uber is mostly better since you can't die.
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kritz heavy for open areas is great, the range on the minigun is crazy at times. and a cit pyro isint so bad sometimes. they can reflect rockets and make them crit rockets if the pyro knows what he is doing
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kritz medic is pretty good.
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crit spy is just brutal if nobody sees you coming.