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Ranma Wrote:So's it seem like people liking the rotation?
Havent gotten to play the new map, what do you two think of it?
cp_freight_final is better than cp_freight_final1, just my opinion though.
Posts: 532
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Drunken_F00l Wrote:cp_well
ctf_2fort
cp_dustbowl
pl_hoodoo_final
cp_freight_final1
ctf_doublecross
koth_sawmill
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_granary
tc_hydro
ctf_turbine
cp_junction_final
pl_goldrush
cp_steel
koth_viaduct
cp_badlands
ctf_well
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline
85% wasnt enough to skip koth_sawmill...
then gorge
then more fucking sawmill, so half the server ragequits
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gorge sawmill are great maps.
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Hell-met Wrote:gorge sawmill are great maps.
gorge is fine, its sawmill im raging about
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switch ctf_sawmill with junction or something to avoid the sawmill fest
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Switch ctf_sawmill with ctf_well?
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sure, well is pretty lolzy
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Drunken_F00l Wrote:Switch ctf_sawmill with ctf_well?
Sounds fine to me, Its either that or shift the chunk, but ctf swap would be the easiest like you said
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can we update #2 with this rotation as well?
The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
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#2 has a completely different rotation with no "bad maps".