Feb 03, 2009, 01:10 AM
So what do you think about the update (am I opening a can of worms here? hehe)?
OmegaZero_Alpha Wrote:have they released the scout?
steam Wrote:Added Viewmodel FOV slider to advanced multiplayer options
steam Wrote:Added a hide viewmodel option to advanced multiplayer options
steam Wrote:Added custom crosshair support
steam Wrote:Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
steam Wrote:Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
steam Wrote:Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
steam Wrote:Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
steam Wrote:Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
Base chance is now 2% (was 5%).
steam Wrote:Reduced random damage spread applied to all player damage from +-25% to +-10%
steam Wrote:Slight reduction (improvement) of the minigun's spread
steam Wrote:Increased flare direct hit damage from 20 to 30
steam Wrote:Rewrote Natascha's slowdown code to be more consistent
steam Wrote:Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
steam Wrote:Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
steam Wrote:Increased soldier primary ammo count from 16 to 20
steam Wrote:Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values