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Update: Your Thoughts?
#1

So what do you think about the update (am I opening a can of worms here? hehe)?
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#2

which update? have they released the scout?

/sarcasm
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#3

Spy change is overrated. You can still grab the intel the very second you uncloak. No real change.

Minigun buff = VERY GOOOOD

Natasha fix = Good, although I'm sticking with the minigun.

Flaregun buff = EXCELLENT!

Oh and as a kritskrieg medic, the sniper rifle getting crits pleases me.

A great update indeed.

[Image: hell-met.jpg]
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#4

OmegaZero_Alpha Wrote:have they released the scout?

nope Sad

They did a lil one today.
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#5

My thoughts exactly:


New client features


steam Wrote:Added Viewmodel FOV slider to advanced multiplayer options

crap

steam Wrote:Added a hide viewmodel option to advanced multiplayer options

crap

steam Wrote:Added custom crosshair support

AND NEXT WEEK WE ADD CUSTOM MATERIAL SUPPORT

steam Wrote:Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab

Shit that has been in video games since 1995

steam Wrote:Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings

fine, whatever. Now we get to listen to people "IDUNNOWERDEYPUTMYOPTIONFUKKENSTEEM"

steam Wrote:Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing

Cool beans? I guess they are going to make it viable to switch out weapons constantly instead of just using the same one with the scout.

steam Wrote:Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


WAY TO BREAK IT, FAGS.


steam Wrote:Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:

Base chance is now 2% (was 5%).

Bonus range based on damage done changed from 0%-15% to 0%-10[/quote]

Damage range required for bonus changed from 0-1600 to 0-800[/quote]

Keep nerfan them demos


steam Wrote:Reduced random damage spread applied to all player damage from +-25% to +-10%

Tourneyfags rejoice.

steam Wrote:Slight reduction (improvement) of the minigun's spread

I AM HEAVY WEPON SNIPER, AND I APPROVE THIS MESSAGE

steam Wrote:Increased flare direct hit damage from 20 to 30

I am useless flaregun sniper, and I approve this message

steam Wrote:Rewrote Natascha's slowdown code to be more consistent

Don't know what that means, the gun is still a piece of shit. CONGRATS

steam Wrote:Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)

great, more medic sniper whorefests.

steam Wrote:Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

Meh?

steam Wrote:Increased soldier primary ammo count from 16 to 20

They should make it about 32, but whatever. I am sure the four missiles will be relevant.

steam Wrote:Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values

I was enjoying my invincible teles, too.

/sarcasm
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#6

The best part is they capitalized every character in HUGE cause the health values were so HUGE. The second best part is I've noticed no new bugs. Still the same old ones though.

Timeout on map change.
New network code sucks shit and lags.
Wrong team color shows on HUD.
Probably more.
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#7

OOH, can I add some?

simple material modifications create wallhacks
demomen in general
being able to create a cross hair for any weapon
ping compensation sucks
physics
need to be able to choose scaling based on verticle OR horizontal resolution.
they need to drop support for DX8 cards because they are old, and nobody who has one deserves to play.
Upgraded weapon models glitch when you cycling through them quickly
When shooting at the same time as a sentry rocket, your weapon will show a rocket coming out
Players and objects near thin walls will show shadows through
When Pyro is in water while jumping, fire can shoot in to the water. Players hit take damage.
Telepoter shadow remains on map on team change
Sentry fire bullet trails will travel through solids and be visible across the map
The import spray function does not work
destroying buildings with upgraded weapons will show that you destroyed then with the regular weapons
if you press the taunt button and then immediately use lastinv, it will do the first weapon's taunt with the second weapon equipped.
Sprays appearing on multiple wall and ceiling.
Backburners and Backstab detection is atrocious at best
When you get autobalanced at the beginning of a round, the objective window says the wrong thing.
Upgraded models in spectator do not show on sourceTV.
occasionally a player gets displayed at a spot halfway between 2 teleports
It's possible to reload your weapon while taunting whent he weapon is empty.
It's possible to reload your weapon while taunting whent he weapon is empty.
Can get stuck in enemy spawn doors.
The Kritzkrieg, the Backburner, and now Natascha too, all have the wrong models in the character loadout screen.
flame effects & KritzKriege effects will stay on the screen even though those were over.
disconnecting from a server menu text gets drawn over inactive windows, until you click on one.
switching from a sv_pure 1/2 server to a sv_pure 0 server (maybe vice-versa too) screws up custom models, sounds etc. most of the time you'll have wireframes, invisible models or models with a wrong texture.
Suiciding when somebody falls a great distance won't give a "finished off" kill
classes profiles are still beta characters and some of gibs are beta characters.

that and some class specific and map specific bugs.

/sarcasm
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#8

Whine whine whine.

No wonder you have pretty much 0 friend on teh interwebz. lulz

[Image: hell-met.jpg]
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#9

You two are friends.. o.0 you have your own dome together!

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#10

I like OZA, eh's a good guy and doesnt afraid to flame anything.
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