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SourceOp TF2 Tourny (for server regulars)
#31

id be happy to help as well as participate.

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#32

I'm more than fine with a small game, however, there needs to be some class restrictions. For smaller games it's usually 2 of each class other than demo and medic which you're allowed only one of. For bigger games it's 3 and 2. Really it would just make for less fun without class restrictions. Otherwise you'd just have a bunch of demos with every single doorway stickied and both teams would need ubers to get anywhere at anytime. If people have half a brain, and I assume the participants will, then it would make for a lot of boring stalemates.

Edit:

DF,
Just a tourney would prob be a winners and a losers bracket since its no fun to not play anymore if you get slaughtered in the first round. A full season would just be a scheduled setup where every team plays every other with the best teams competing in a "Super Bowl" like avy said. FWIW, I think any finals should be a best of 3 maps where both teams pick their best map, then one is that wasn't picked is randomized for a tie breaker if necessary.
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#33

thats a good point. who should decide the class restrictions?

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#34

2 of every and one medic and demo is standard for 6v6 CEVO and CAL. I'd imagine 7v7 it would be the same. 8v8+ it gets a little blurry but 3 and 2 makes the most sense.
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#35

class restrictions are stupid. any good should be able to counter another team, no matter what class they are.

/sarcasm
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#36

i would be inclined to agree with you omega, except for the mental image of 4 medics and 4 demos being pretty much an unstoppable team

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#37

I have seen it easily countered.

the medics have to be more mobile and can't "wiggle" around as much with a class as fast as the demoman, hence becoming sniper fodder. good soldier/pyro+sniper teams can usually take them out easily.

/sarcasm
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#38

pretty much @ Zeit.

Omega, pyros wont even get close, soldiers will get super spammed or be afraid to peek in doorways and even if you snipe a medic or 2 there are still there are still others to heal and that's two less guys you have to push with.
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#39

avy Wrote:No class caps, if a team can successfully run 5 heavies and a medic, then more power to them.

Class caps are to prevent all demo/medic teams, not people that are dumb enough to run 4 snipers.
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#40

I ran clan matches on my servers all the time and they never had a problem taking out teams of medic/demos.

/sarcasm
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