Posts: 50
Threads: 17
Joined: Feb 17, 2010
I've played the SourceOP servers a couple times and I see SourceOP as a simple, non-bloated way to administer my servers. My main question revolves around the map voting plugin that is on the SourceOP Valve Maps server. Is it included with SourceOP along with the all talk at round end? I haven't exactly taken the time to install SourceOP, but I have taken a look at the files and I don't see any configurations relating to those two things.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
What you're looking for is the DF_mapveto_enabled and DF_tf2_roundendalltalk CVARs. You'll need to have the lua feature enabled.
Posts: 50
Threads: 17
Joined: Feb 17, 2010
Drunken_F00l Wrote:What you're looking for is the DF_mapveto_enabled and DF_tf2_roundendalltalk CVARs. You'll need to have the lua feature enabled.
Is there a full list of CVARs? It doesn't allow me to access the page on the wiki.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
What page are you trying to access? This one should work:
http://www.sourceop.com/wiki/Server_CVARs
There are also newer, yet-to-be-documented ones. Try cvarlist DF_ in the server console.
Posts: 50
Threads: 17
Joined: Feb 17, 2010
DF_tf2_roundendalltalk isn't working.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
What do you mean it doesn't work? Does it say there is no such CVAR/command, or is it changing but not doing anything? It won't actually change sv_alltalk, so if that's what you're looking for, you won't see it.
Posts: 50
Threads: 17
Joined: Feb 17, 2010
Drunken_F00l Wrote:What do you mean it doesn't work? Does it say there is no such CVAR/command, or is it changing but not doing anything? It won't actually change sv_alltalk, so if that's what you're looking for, you won't see it.
Well, what I thought the CVAR would do is when the round ends, it would enable all talk. When a new round starts, it disables all talk. I currently have all talk disabled.
When the round ends, it doesn't enable it.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
I'm saying it won't change the sv_alltalk CVAR to work. It will just allow voice to be received by all players.
Posts: 50
Threads: 17
Joined: Feb 17, 2010
Drunken_F00l Wrote:I'm saying it won't change the sv_alltalk CVAR to work. It will just allow voice to be received by all players. You'll also need the lua feature enabled.
Is it supposed to say anything when it does that? Example:
Round has ended and all talk has been enabled.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004