Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
I was reading one of the incoherent blobs of text KING_OF_HEAVEN posted in the [Half Life 2 > mods] section and an interesting concept arose. What if we could make maps that only worked on a SourceOP server? With some decent mappers on our side, this would easily add to our popularity.
On a lesser extent, we could also find a way to make maps that had certain objects/features/pathways only available to people with a SourceOP client installed.
It would be completely pointless without a good mapping team on our side, but it would help to spread the word on our mod.
/sarcasm
Posts: 1,460
Threads: 125
Joined: Jan 26, 2006
go ask the assholes on the OC forums lol
Posts: 172
Threads: 24
Joined: Aug 27, 2007
So what you said... I am right? or wrong with a capital R!!!
Posts: 934
Threads: 67
Joined: Apr 24, 2006
first to knig, thats wrong with a capitol FAIL
second to omega, i had the same idea, make maps that couldn't be accesed without jetpack, you don't really need a good mapping team, maping ain't really that hard, and if i could figure out how to use the decompiler i would edit some maps to be as fore said
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
I'm talking about actual code that identifies whether or not sourceop is present, and then restricts and assigns features accordingly...
/sarcasm
Posts: 172
Threads: 24
Joined: Aug 27, 2007
Posts: 934
Threads: 67
Joined: Apr 24, 2006
the problem with that is that steam would KILL df
like i said the best you could do is make maps that couldn't actualy be played threw without sop toys, this would also be and easy modification, thiungs like puting the spawns inside of a pit
Posts: 1,460
Threads: 125
Joined: Jan 26, 2006
King_of_Heaven Wrote:So I am wrong :?: ...
your not wrong, but your not right either.
I like ret's idea.
Just offer to give bj's to the jackasses on OC. Im sure theyll help you then
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
King_of_heaven never specified what in the hell he was talking about?
Larz is bringing up OCForums for no reason?
Steam wouldn't do anything to DF for making maps?
ANYWAY, the Hookmod Ideas were a lot better than this anyway...
/sarcasm
Posts: 172
Threads: 24
Joined: Aug 27, 2007
Eh yeh hook mods that never really works on SOP server and I do not know how to activate!? how do you?