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SourceOP Achievements
#11

Once upon a time I spent some time working with the HL2CTF team. I didn't do any of the heavy lifting, but I did some scripting work, beta'ing and was developing a modified ctf that included CSS weapons/elements and maps.

One thing I learned that I hadn't expect was that anytime we would field a possible change to the players the loudest (and often most frequent) response was NO.

Which was funny, because most of those changes we'd eventual implement to a playable level and find out if they lived or died (sometimes only to be revisited later) in play tests and they were generally received pretty well.

I decided then that users (myself included) don't know what they want, but they know what they like. Which makes us quick to dismiss and idea if it might somehow modify a thing that we do like.

Which might explain why 7 people would dismiss the suggestion of an idea without actually asking what the details of the idea might be.
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#12

Well then I see no harm in this project.
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#13

nerverot Wrote:Once upon a time I spent some time working with the HL2CTF team. I didn't do any of the heavy lifting, but I did some scripting work, beta'ing and was developing a modified ctf that included CSS weapons/elements and maps.

One thing I learned that I hadn't expect was that anytime we would field a possible change to the players the loudest (and often most frequent) response was NO.

Which was funny, because most of those changes we'd eventual implement to a playable level and find out if they lived or died (sometimes only to be revisited later) in play tests and they were generally received pretty well.

I decided then that users (myself included) don't know what they want, but they know what they like. Which makes us quick to dismiss and idea if it might somehow modify a thing that we do like.

Which might explain why 7 people would dismiss the suggestion of an idea without actually asking what the details of the idea might be.


That actually makes perfect sense. I guess for me it's better to have something you know is kickass stay badass instead of trying something that might damper the gameplay or overall feel. I can understand if DF wants to test with this now.
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#14

nerverot Wrote:Once upon a time I spent some time working with the HL2CTF team. I didn't do any of the heavy lifting, but I did some scripting work, beta'ing and was developing a modified ctf that included CSS weapons/elements and maps.

One thing I learned that I hadn't expect was that anytime we would field a possible change to the players the loudest (and often most frequent) response was NO.

Which was funny, because most of those changes we'd eventual implement to a playable level and find out if they lived or died (sometimes only to be revisited later) in play tests and they were generally received pretty well.

I decided then that users (myself included) don't know what they want, but they know what they like. Which makes us quick to dismiss and idea if it might somehow modify a thing that we do like.

Which might explain why 7 people would dismiss the suggestion of an idea without actually asking what the details of the idea might be.

I just see it much like the TF2 achievements. People will whore certain things for a while, just to get the achievement. After a while, I'm sure it would taper off, but I imagine seeing it as another 'hlstat' issue. People focused on just getting a certain achievement - team mates be damned.

Like I said, I like the idea of the achievements, I just don't think the player base would take them as they are intended - rather must haves, at any cost.

/shrug

Perhaps more detail on which achievements, how they would be given and where they would be displayed?
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#15

df i was like talking about things like get a head shot while using jet pack, achievements that can only be done on the jetpack server
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#16

There would be fun achievements and more serious ones. Once achieved, a notice similar to the one for regular TF2 achievements would be shown. Specific examples?
  • Persistence is the Key! (described earlier)
  • Deleterious (10,000 damage in one life)
  • FlyZ's honor (75 kills as pyro in one life) (or whatever FlyZ wants, this is just an example)
  • Drunken the F00l (airblast Drunken F00l to his death)

Earned achievements would be displayed on this web site somewhere.
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#17

My record damage in one life is 8496 :/

http://www.somethingawful.com/d/video-ga...ements.php
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#18

if i understand this right, these achievements wouldn't change gameplay at all, it would just be more like an inside game/joke for the regulars.

If this is the case, then i can't see how there could be any problem with it. It'd actually be pretty fun imo.
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#19

Like I said, I like the idea of them, just not sure if the community will turn to farming them at the cost of gameplay.

I'd say go ahead and add them, if it's an issue, I imagine it can be removed easily enough.

Kaylee, nice link. The Engineer ADHD made me LOL. /thumbsup
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#20

I love this idea. Sounds like fun.
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