Nov 10, 2009, 03:28 PM
Hell-met speaks a lot of truth, imo - you have to play to the LCD of your opponents as I spy, I think. Assuming the people on the other team are all smart will just get you killed by [4/100] or whatever as you cleverly reload your demoman disguise while backing into the opposing team.
I usually play medic, and there are a few things that really get to me as that class (and I'd imagine, most others):
-Learn when and how to use your gun.
-Learn how to effectively run away (this is where a lot of your cunning should go, I think).
-Learn what targets to stab and not to stab dictated by your capabilities.
-If you want to be a medic killer, being a great scout is way more dangerous to me than being a great spy.
-That guy getting a kritz? he's probably an idiot and standing still, stab him - medics often hesitate to stab you in the facey face as you pass if they have to waste 1/3rd of a kritz to do it, and it will normally be enough time to get a solid patient kill and save your team a lot of grief.
-Stab bad medics, but if they seem really aware, just avoid them unless you know you're skilled enough to handle the situation. This is for your team, not you - medics love spies who are below their skill level, as it means 50% of an ubercharge in 3 seconds, a lot of the time.
-If you aren't cloaked, someone is looking at you, and knows you are a spy.
/Like, 1h as spy and I'm horrible at it - these are the effects that tend to concern me as a medic, though.
Oh, and *** (not 100% sure it was him, can't remember) making fun of you last night was just stupid. While disguising as friendly until you're ready to cross lines may not have a good return on the effort, it's certainly a good play strategy, academically, at least.
I usually play medic, and there are a few things that really get to me as that class (and I'd imagine, most others):
-Learn when and how to use your gun.
-Learn how to effectively run away (this is where a lot of your cunning should go, I think).
-Learn what targets to stab and not to stab dictated by your capabilities.
-If you want to be a medic killer, being a great scout is way more dangerous to me than being a great spy.
-That guy getting a kritz? he's probably an idiot and standing still, stab him - medics often hesitate to stab you in the facey face as you pass if they have to waste 1/3rd of a kritz to do it, and it will normally be enough time to get a solid patient kill and save your team a lot of grief.
-Stab bad medics, but if they seem really aware, just avoid them unless you know you're skilled enough to handle the situation. This is for your team, not you - medics love spies who are below their skill level, as it means 50% of an ubercharge in 3 seconds, a lot of the time.
-If you aren't cloaked, someone is looking at you, and knows you are a spy.
/Like, 1h as spy and I'm horrible at it - these are the effects that tend to concern me as a medic, though.
Oh, and *** (not 100% sure it was him, can't remember) making fun of you last night was just stupid. While disguising as friendly until you're ready to cross lines may not have a good return on the effort, it's certainly a good play strategy, academically, at least.