Posts: 35
Threads: 7
Joined: Jan 15, 2008
How about...
1) Team scramble after x wins
2) Damage variation off
4) 24 player limit
some maps are just dumb with too many players. ie. Turbine
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
After playing for so long on SOP, I definitely would not mind 24 players.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
See I tried making a server like this but nobody joined. True story. It's still up.
67.228.59.144:27015
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
That's because the unskilled can't kill without criticals.
h20 vs chz scrim proved it.
That's why no one is joining.
Posts: 1,299
Threads: 43
Joined: Dec 01, 2008
Hell-met Wrote:That's because the unskilled can't kill without criticals.
h20 vs chz scrim proved it.
That's why no one is joining.
I would join it if it wasn't empty the entire time, that one day where we had the server full was fun.
Posts: 804
Threads: 24
Joined: Aug 17, 2008
I can go with a couple friends and fill it up for ya. Every time I've joined, people follow. lol
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Threads: 182
Joined: Dec 11, 2004
Adder Wrote:I would join it if it wasn't empty the entire time, that one day where we had the server full was fun.
It wouldn't be empty if you and your friends joined together.
Posts: 160
Threads: 5
Joined: Jun 01, 2008
I would love to try to get it going but I'm not e-popular
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Threads: 43
Joined: Dec 01, 2008
Drunken_F00l Wrote:Adder Wrote:I would join it if it wasn't empty the entire time, that one day where we had the server full was fun.
It wouldn't be empty if you and your friends joined together.
What friends?
Posts: 804
Threads: 24
Joined: Aug 17, 2008
Furg and I got a few ppl over there last night, and we got some scout achievements by accident lol
Usually once you get 2-4 people playing, more seem to follow.