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Rumor 10th class
#41

Even though I occasionnaly destroy players I shouldn't even approach as a medic, ubersaw (and blutsaugher for that matter) need simple tweaking.

Ubersaw should not be able to crit. Period.

Pro
- You get more charge out of a single enemy
Con
- You will not instakill 7 classes out of 9 anymore
- Bonesaw will definitely be considered again as the raging medic's best friend.

Blutsaugher needles should deal 50% less damage than the normal syringue.

If it's supposed to be used when retreating, then why the fuck should your attacker even get killed so easily by it?

BSCLY :

Unlockables = Survival and Class efficiency
Originals = Best firepower and combat effectiveness

And while we're at it - KGB should not get random critical hits. If a heavy w/ fists meets a enemy heavy with KGB, the one using fists deserves to immediately have the upper-hand with faster attack rate and random crits.

[Image: hell-met.jpg]
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#42

Drunken_F00l Wrote:
OmegaZero_Alpha Wrote:medics are the same speed as "everybody else"

No, Omega, you're wrong. Medics run at 320 units per second while "everybody else" runs at 300. I just double checked, and it's still true. This is one of the reasons being a medic during a melee battle is beneficial. It's a big enough difference to allow you to successfully run away from everyone except scouts.

oh god, 20 units, that is almost a SIX PERCENT SPEED INCREASE. that means if it took 5 seconds to run somewhere than it would take somebody else 4.7 seconds for somebody else!!!

the only time where running speed of that minute of a difference came into play was on cp_Orange_x3. unless you want to find a 2v2 goldrush map, I don't see any of the maps being open enough to put that 20 unit difference into play.

/sarcasm
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#43

Uh, people run backwards when they shoot at you.

Running backward = -10% speed.

Which means you get a 17% bonus, which is around half a scout compared to normal speed.

[Image: hell-met.jpg]
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#44

Hell-met Wrote:Uh, people run backwards when they shoot at you.

Running backward = -10% speed.

Which means you get a 17% bonus, which is around half a scout compared to normal speed.

okay, assuming they are running backwards shooting at him, what classes wouldn't blow a medic away at melee ranges anyway. lets check (assuming players are both at equal level)

scout will kill it with a scattergun, and not even matter because he is faster

engineer will blow it away because shotguns are better than the scattergun at anything but near-melee range anyway.

a spy would probably be toast unless he could cloak and dodge the inherant needle shitstorm

a demoman would have killed it hours ago, and if not it has a nade launcher that can shoot forward and hit the medic behind him anyway

medic v medic melee shitfest, the needlegun won't kill him fast enough

sniper's smg will get rid of him pretty quick

soldier and heavy have time to switch to their melee weapon, realize that their melee weapons are useless against a medic that is aware of them, switch back to their primary and kill him.

any of the pyros weapons will get rid of him pretty quick

the only thing the extra speed really does is make spies more difficult to use. (even though they are annoying, you have to admit that they are useless unless the player using the spy is god-tier)

/sarcasm
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#45

thank you for showing everyone how ignorant you are about tf2

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#46

care to contribute anything but random flaming, I hardly see how any of that is inaccurate.

/sarcasm
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#47

for whos benefit would i be posting that?

you wouldnt read it, or wouldnt care
and everyone else is sensible and already knows it

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#48

honestly, I would read it and take it into consideration.

everything that I put in the post in question has been my personal experience, it may not be 100% accurate, but I beleive that it is mostly accurate.

/sarcasm
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#49

OmegaZero_Alpha Wrote:I don't see any of the maps being open enough to put that 20 unit difference into play.

Shows how much you play TF2. Here's another example in case you didn't like the first: Pyros.
For the dense:
The 20 unit speed difference is enough so that the pyro can't catch you even if he cuts around corners slightly better than you. You can use this to your advantage and lead the pyro into his death because his name is OmegaZero_Alpha and he thinks that he runs the same speed as you.
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#50

Shows how much you play pyro

shotguns are there for a reason

/sarcasm
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