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Pyro ruined.

Hell-met Wrote:also don't forget melee is generally unreliable and broken in this engine, hearing the hit sound and impact and realizing it didn't do anything

I get this even in L4D2

Its why I never bothered trying to get good at it. The timing is too dependent on your ping, frame-rate, will of god...

/sarcasm
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As I said, it isn't the end-all-be-all of the class, but it is something that solves a lot of the things people always complain about. It is a great weapon that gets almost totally neglected by players, because they are too lazy or uncoordinated to switch weapons after flaming the enemy.

It is true that it isn't useful against scouts, but is still the best option against a heavy if you are within range and can't escape, even though they can spin up and kill you before you land the axe.

Melee mechanics aren't great, but they work more than well enough for it to be a reliable weapon. I've got the most KGB kills on sourceop and the 2nd most axetinguisher kills, and I can say from experience that melee is more than reliable enough. All it takes is a little practice, just like anything else. Actually, for the axetinguisher it doesn't even take practice, there are tons of scripts to automatically do it, though their effectiveness is debatable.

Unless the person has some sort of specific problem involving thinking that the weapon is too cheap, then there is no reason to not regularly use the axetinguisher, because there will be lots situations on almost every map where it is superior to the flamethrower.

Watch Shankstah play sometime, when he joins it usually unbalances the
game because of how effective he is at axing and airblasting
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Yabden Wrote:Watch Shankstah play sometime, when he joins it usually unbalances the
game because of how effective he is at axing and airblasting

I vaguely remember Shankstah trying that on me and by the time he switched to his axtinguisher I had already shotgunned his head off.

/sarcasm
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Axtinguisher can be pretty effective, but when you're up against a very skilled player, he'll usually kill you before you can land a swing. The other immensely frustrating thing with the axtinguisher is how it sometimes fails to register a crit.
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OmegaZero_Alpha Wrote:
Yabden Wrote:Watch Shankstah play sometime, when he joins it usually unbalances the
game because of how effective he is at axing and airblasting

I vaguely remember Shankstah trying that on me and by the time he switched to his axtinguisher I had already shotgunned his head off.

If you played with him more you'd feel the wrath of it, on 2fort it is unavoidable a lot of the time
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Yabden Wrote:If you played with him more you'd feel the wrath of it, on 2fort it is unavoidable a lot of the time

Yabden Wrote:on 2fort it is unavoidable a lot of the time

Yabden Wrote:2fort

Your argument is hereby invalid due to the fact that a lot of really useless shit is useful on 2fort (direct hit, Chronvict, razorback, flaregun)

/sarcasm
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How is it invalid? Each map has their own quirks, and my "argument" never really was an argument to begin with, being as all I said was that a lot of the complaints that pyros have about killing certain classes could be resolved if they used the axetinguisher.

And even if I did say something like that, the example of useful weapons you mentioned isn't even a good one. Why would you use the flare gun or the razorback on 2fort?

If you want to nitpick and peacock you aren't doing a very good job of it.
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so... we should just... axtinguish everyone now? its so simple, yet so brilliant

or whatever that word is that means the opposite of brilliant
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Yabden Wrote:How is it invalid? Each map has their own quirks, and my "argument" never really was an argument to begin with, being as all I said was that a lot of the complaints that pyros have about killing certain classes could be resolved if they used the axetinguisher.

And even if I did say something like that, the example of useful weapons you mentioned isn't even a good one. Why would you use the flare gun or the razorback on 2fort?

If you want to nitpick and peacock you aren't doing a very good job of it.

The only place I have seen the flaregun used to any effect was to burn a sniper on the 2fort battlements.

Razorback isn't useful ANYWHERE, but I see people using them on the battlements so I assume that they know something I don't

Also I forgot to add Scottish Resistance to the list.

/sarcasm
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OmegaZero_Alpha Wrote:Also I forgot to add Scottish Resistance to the list.
It's like that weapon was designed with 2fort in mind. Its sole purpose is to facilitate turtling :?
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