Posts: 35
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Horrid map. What were Valve thinking? Oh wait...
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Threads: 253
Joined: Jan 02, 2005
They needed a way to make hydro better. The creation of this map was the easiest solution.
/sarcasm
Posts: 363
Threads: 6
Joined: Dec 06, 2008
junction is a hilarious map, do not remove
Posts: 4,310
Threads: 64
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junction evaluates if you know how to handle multiple sentries or not
its fine
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Joined: Apr 15, 2009
This has been discussed in multiple other threads. Please search.
In-Game Handle: Split
Posts: 4,939
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don't remove junction/hydro or 2fort! the veto system via the players skips these maps most times anyhow so I barley play them as-is.
Thanks.
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I just think valve needs to add another entrance way into control point C.
Either underground or a passage leading behind, or something. Don't think it should be removed though, just updated by valve.
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-LMA- Wrote:I just think valve needs to add another entrance way into control point C.
Either underground or a passage leading behind, or something. Don't think it should be removed though, just updated by valve.
As long as it isn't tiny like most of the other entrances. Then again if you start changing something on a map that small it will probably just make it worse.
Posts: 459
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Joined: Dec 29, 2007
Butane Wrote:don't remove junction/hydro or 2fort! the veto system via the players skips these maps most times anyhow so I barley play them as-is.
Shush bootytane! They need to go! Keep them on valve maps 2 or something.