Posts: 100
Threads: 17
Joined: Jun 30, 2009
I'd have to say its the Huntsman everything else is coo I have no problem with it.
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
I'd have to say get rid of corners so spam becomes ineffective
huntsman is fine
Posts: 41
Threads: 2
Joined: Nov 23, 2008
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
a smart stickylauncher nerf would be making it unable to detonate in midair
so you gotta place them where soldiers will land or actually hide them on the ceiling
Posts: 85
Threads: 10
Joined: May 11, 2009
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
if I were to pick one I would pick all of them.
Posts: 459
Threads: 21
Joined: Dec 29, 2007
I think they're mostly pretty balanced. If I had to remove one it would be cloak and dagger, not because it's annoying or overpowered, but because it tricks those poor noobs into using it and making themselves even worse spies than they already were
useless POS...
Posts: 1,299
Threads: 43
Joined: Dec 01, 2008
Everything except the rocket launcher so everyone is exactly the same.
All the maps need to be flat giant surfaces.
Also, no ammo/health pickups, kill people with what you start with, scrubs.
Posts: 940
Threads: 24
Joined: Dec 12, 2008
see this is why i only ammomod anymore
i hate advantages/disadvantages so the only tf2 i play is ammomod directs, with like classes. if i win, then buddy i'm just better than you.
well i guess i come on the #2 server sometimes but it's been retarded lately. lots of george81924's around.
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
unknown Wrote:see this is why i only ammomod anymore
i hate advantages/disadvantages so the only tf2 i play is ammomod directs, with like classes. if i win, then buddy i'm just better than you.
well i guess i come on the #2 server sometimes but it's been retarded lately. lots of george81924's around.
you should really get into emc