Posts: 4
Threads: 2
Joined: Mar 13, 2006
i make co-op maps for hl2 dm it would be awsome to have combine_s npc's in source op
Posts: 27
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Joined: Feb 13, 2006
The problem with Combine NPCs is that they use the the Combine player models, which have a completely new set of animations. This really messes up the combines when you spawn them. They don't really move around, they don't kick properly and they don't use their guns. Many many many many people have tried solving this. There have been several heated discussions as to what different methods could be used to make Combine NPCs function as they should. Sadly, noone but one person has accomplished this yet. That person is Shyotl (A coder for a server that has a private DLL.) and you won't be getting the code from him.
Posts: 4
Threads: 2
Joined: Mar 13, 2006
OMG i need that so bad id pay money for that dll
Posts: 27
Threads: 0
Joined: Feb 13, 2006
We've had some pretty large offers, what's yours :wink:
Posts: 4,891
Threads: 253
Joined: Jan 02, 2005
couldnt you just put a model from HL2:SP into the sourceop directory that you could download? or have sourceop acess the models from single player?