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New award
#1

I have an idea for a new award called Disruptive Force. My idea for this award is based upon the principles of war in that economics and logistics win wars. Simply put it is an award for any one who is able to kill medics,engineers,dispensers, and both entrance/exit teleporters as these attacks are directly able to reduce the enemy effectivness by attrition. I would like to also state that bonus points should be awarded for any of those actions that take place behind enemy lines. A teleporter entrance at spawn should be worth more than a exit on a point. This is tricky as no damage is taken but also some sort of recognition for pyros that attack ubers and break them up or reduce the effectivness of the uber by bouncing the medic or the ubered around.

Asai

3 rules to live by;
1)Question everything.
2)Believe nothing.
3)For the truth follow the money.
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#2

Sorry, can't do it.

There's no way for HLStatsX to distinguish attacks "behind enemy lines" from others. I'm not even sure I can add an award for combined stuff like dispenser/teleporter/medic kills.

I could probably hack around it by producing some log entry for events like medic kills, teleporter kills, etc. but it'd be too much of a pain and would just be a dirty hack.
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#3

no problem i just thought i would put it out there you guys who do this server amaze me with how well it is run. Thanks for the time to reply.

Asai

3 rules to live by;
1)Question everything.
2)Believe nothing.
3)For the truth follow the money.
Reply


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