Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
Snarf Wrote:Turn off bullet and damage spread at least.
added idea
I always wondered how shotguns felt that way
as for crits, well,
As much as I hate random crits, I feel they're part of the game because several unlocks are balanced around crits. Playing nocrit basically gives you no choice but to use the blatant unlock upgrades. And that's boring.
Posts: 162
Threads: 9
Joined: Dec 05, 2009
glouch Wrote:LTDEATH Wrote:32/32 players instead of 20 and i like.
no. spam whore.
how dare u
Posts: 532
Threads: 5
Joined: Jul 04, 2009
stop pretending you play tf2, glouch
Posts: 323
Threads: 36
Joined: Dec 29, 2008
Hell-met Wrote:here's an idea
valvemaps 3
20/20 players
team assignment method : Random door only
valve1 rotation
crits on
damage/bullet spreads off
spectator disabled
I understand your logic for wanting to keep crits in, but would personally lean towards nocrit and keeping bullet spread. But a fine suggestion for sure.
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
why would you keep bullet spread...? The only reason i'm ok with the crits is the server is more likely to remain full with them on.
I was a commando you know.
Posts: 940
Threads: 24
Joined: Dec 12, 2008
nocrit is full most of the time now :O
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
Well if that's the case why not just make it highlander config. I've seen plenty of public servers do it.
I was a commando you know.
Posts: 1,837
Threads: 9
Joined: Oct 04, 2008
Dumb_Dog Wrote:stop pretending you play tf2, glouch
I plan on getting back into one of these days. Just settings things up for my return